Player Matchup

Eset
Eset
Platinum V
SlayDraqon
Eset
Platinum V
Level 158
God Stats
1W - 0L
1,748 SR
Queue Stats
17W - 8L
1,846 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 158
1,748 SR
1,846 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 62
1,572 SR
1,145 MMR
Fenrir
Fenrir
Silver IV
dontkin
Fenrir
Silver IV
Level 62
God Stats
1W - 3L
1,572 SR
Queue Stats
56W - 56L
1,145 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 1 / 0
10,272
1,027
9,043
6,922
2,281
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
KaliAnubisPeleHe BoBakasura

VS

Bans
Ah Muzen CabSkadiHeimdallrUllrMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
dontkin
Fenrir
11
1 / 8 / 0
7,407
741
3,680
13,708
5,458
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
1
8
Kills
1
1
Deaths
8
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
8
1
0
8
L
Fenrir
dontkin
Fenrir
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,043
Damage
3,680
6,922
Taken
13,708
2,281
Mitigated
5,458
4,189
Healing
3,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,043
2,534
0
4,189
6,922
2,281
1,115
28
6,894
54,565
0
L
Fenrir
dontkin
Fenrir
3,680
1,680
0
3,233
13,708
5,458
0
9,085
4,623
0
24,781

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

10,272
Gold Earned
7,407
120
Minions Killed
39
0
Camps Cleared
0
184,002
Distance Traveled
188,284
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
10,272
1,027
120
12
0
184,002
4
L
Fenrir
7,407
741
39
4
0
188,284
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role