Player Matchup

Neith
Neith
JhoDunder
Neith
Level 3
God Stats
2W - 1L
1,738 SR
Queue Stats
6W - 4L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
sananahae
Kuzenbo
Level 68
God Stats
2W - 2L
1,500 SR
Queue Stats
58W - 19L
1,601 Elo+
Party 2
Kukulkan
Kukulkan
xSHADOWxVENOMx
Kukulkan
Level 4
God Stats
3W - 0L
1,500 SR
Queue Stats
33W - 8L
1,732 Elo+
Party 2
Team Averages
Level 25
1,579 SR
1,611 Elo+

VS

Team Averages
Level 52
1,282 SR
1,492 Elo+
Heimdallr
Heimdallr
Ando 9 10
Heimdallr
Level 103
God Stats
3W - 3L
1,412 SR
Queue Stats
150W - 119L
1,517 Elo+
Party 1
Tyr
Tyr
GuidingSiamang4
Tyr
Level 27
God Stats
0W - 3L
1,254 SR
Queue Stats
141W - 116L
1,488 Elo+
Party 1
Merlin
Merlin
Pinry
Merlin
Level 26
God Stats
0W - 2L
1,181 SR
Queue Stats
146W - 133L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
JhoDunder
Neith
16
5 / 8 / 13
16,224
624
10,288
15,277
4,624
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Kuzenbo
sananahae
Kuzenbo
17
7 / 2 / 15
18,144
698
18,478
23,667
40,421
Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Kukulkan
20
18 / 5 / 8
19,233
740
35,706
20,504
7,775
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Ando 9 10
Heimdallr
17
9 / 13 / 2
17,410
670
21,474
29,564
12,651
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
4 / 7 / 4
15,868
610
9,098
24,318
23,525
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Merlin
Pinry
Merlin
14
2 / 10 / 1
14,828
570
18,120
24,854
9,204
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
22
30
Kills
15
15
Deaths
30
36
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Ando 9 10
Heimdallr
9
13
2
0.77
L
4
7
4
0.86
W
Neith
JhoDunder
Neith
5
8
13
1.44
L
Merlin
Pinry
Merlin
2
10
1
0.25
W
Kuzenbo
sananahae
Kuzenbo
7
2
15
7.25
W
Kukulkan
18
5
8
4.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,472
Damage
48,692
59,448
Taken
78,736
52,820
Mitigated
45,380
14,268
Healing
13,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Ando 9 10
Heimdallr
21,474
6,509
0
4,737
29,564
12,651
1,870
21,650
7,914
0
83,654
L
9,098
1,016
0
4,854
24,318
23,525
305
14,588
9,730
0
56,175
W
Neith
JhoDunder
Neith
10,288
4,213
0
2,777
15,277
4,624
1,417
4,767
10,507
0
44,177
L
Merlin
Pinry
Merlin
18,120
573
465
3,863
24,854
9,204
437
17,752
7,102
67,706
0
W
Kuzenbo
sananahae
Kuzenbo
18,478
5,262
0
6,300
23,667
40,421
567
6,792
16,875
68,176
1,120
W
Kukulkan
35,706
5,057
0
5,191
20,504
7,775
866
7,879
12,622
130,198
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,601
Gold Earned
48,106
285
Minions Killed
291
0
Camps Cleared
0
1,470,427
Distance Traveled
1,275,887
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
17,410
670
101
4
0
374,832
3
L
Tyr
15,868
610
96
4
0
500,902
0
W
Neith
16,224
624
48
2
0
432,683
0
L
Merlin
14,828
570
94
4
0
400,153
3
W
Kuzenbo
18,144
698
75
3
0
528,683
1
W
Kukulkan
19,233
740
162
6
0
509,061
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role