Player Matchup

Heimdallr
Heimdallr
MeMe_Rampage
Heimdallr
Level 13
God Stats
10W - 11L
1,670 SR
Queue Stats
59W - 57L
1,219 Elo+
Solo
Odin
Odin
TTV-Bear22345
Odin
Level 14
God Stats
9W - 21L
1,365 SR
Queue Stats
11W - 34L
1,117 Elo+
Solo
Fenrir
Fenrir
noloway
Fenrir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,157 Elo+
Solo
Team Averages
Level 15
1,512 SR
1,165 Elo+

VS

Team Averages
Level 29
1,568 SR
1,383 Elo+
Cerberus
Cerberus
 
Cerberus
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
Kingcookiepop
Izanami
Level 28
God Stats
29W - 11L
1,635 SR
Queue Stats
164W - 144L
1,356 Elo+
Party 1
Chang'e
Chang'e
vVShAmAReVv
Chang'e
Level 14
God Stats
15W - 4L
1,568 SR
Queue Stats
191W - 169L
1,293 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
MeMe_Rampage
Heimdallr
8
2 / 9 / 3
6,874
764
7,230
9,750
1,987
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
2 / 4 / 1
6,319
702
2,221
10,172
4,063
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Fenrir
noloway
Fenrir
5
2 / 10 / 0
5,695
633
3,387
12,051
3,045
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
9
11 / 0 / 5
8,411
935
8,267
7,051
2,555
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
11
6 / 2 / 13
8,378
931
8,105
5,746
1,856
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
vVShAmAReVv
Chang'e
10
6 / 4 / 7
7,680
853
6,319
6,464
1,827
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
48
6
Kills
23
23
Deaths
6
4
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
11
0
5
13.5
W
Izanami
6
2
13
6.25
L
Heimdallr
MeMe_Rampage
Heimdallr
2
9
3
0.39
L
2
4
1
0.63
L
Fenrir
noloway
Fenrir
2
10
0
0.2
W
Chang'e
vVShAmAReVv
Chang'e
6
4
7
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,838
Damage
22,691
31,973
Taken
19,261
9,095
Mitigated
6,238
1,983
Healing
6,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
8,267
1,227
258
1,433
7,051
2,555
98
0
7,051
14,053
0
W
Izanami
8,105
5,923
270
1,508
5,746
1,856
1,481
0
5,746
0
22,370
L
Heimdallr
MeMe_Rampage
Heimdallr
7,230
3,985
0
629
9,750
1,987
0
4,984
4,766
0
14,211
L
2,221
1,173
0
934
10,172
4,063
0
3,829
6,343
0
11,593
L
Fenrir
noloway
Fenrir
3,387
1,082
0
420
12,051
3,045
0
5,773
6,278
0
6,622
W
Chang'e
vVShAmAReVv
Chang'e
6,319
1,393
857
1,908
6,464
1,827
826
8
6,456
16,938
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,888
Gold Earned
24,469
38
Minions Killed
75
0
Camps Cleared
0
417,645
Distance Traveled
523,814
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,411
935
18
2
0
213,401
0
W
Izanami
8,378
931
36
4
0
164,464
2
L
Heimdallr
6,874
764
15
2
0
148,100
0
L
Odin
6,319
702
19
2
0
138,397
0
L
Fenrir
5,695
633
4
0
0
131,148
1
W
Chang'e
7,680
853
21
2
0
145,949
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role