Player Matchup
Team Averages
Gold I
Average Tier
Level 88
1,453 SR
1,086
MMR
VS
Team Averages
Bronze III
Average Tier
Level 45
1,500 SR
1,050
MMR
Match Stats
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
V3lv3tW0lf
Cerberus
4
0 / 1 / 0
3,444
689
239
1,571
762
Specialist's Blessing
+10 HP5 +20 MP5 +10% Cooldown Reduction ROLE QUEST: UTILITY Damage enemies or Heal allies to gain stacks. Each time an enemy is damaged or an ally god is healed by your abilities, gain 1 stack. Each ability can only trigger 3 stacks. At 75 Stacks Specialist's Blessing Evolves, gaining 10% Movement Speed.
Imperial Helmet
+10
Magical Power
+15
Physical Protection
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arshe
Tyr
6
1 / 0 / 0
4,394
879
783
2,255
814
Hunter's Blessing
+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.
Ninja Tabi
+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed
Match Insights
Player Kills, Deaths, and Assists
Player
Kills
Deaths
Assists
KDA
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
Damage Done by Role
Damage Taken by Role
Economy & Farm Breakdown
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
4,394
879
25
5
0
65,567
1
W
3,444
689
9
2
0
23,672
0