Player Matchup

Merlin
Merlin
 
Merlin
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
 
Ne Zha
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
FirerPlayer
Ravana
Level 123
God Stats
5W - 5L
1,475 SR
Queue Stats
375W - 385L
1,550 Elo+
Solo
Cabrakan
Cabrakan
Lonecrisis
Cabrakan
Level 133
God Stats
1W - 3L
1,520 SR
Queue Stats
127W - 125L
1,621 Elo+
Party 1
Neith
Neith
icySchlong
Neith
Level 127
God Stats
29W - 12L
1,883 SR
Queue Stats
135W - 125L
1,603 Elo+
Party 1
Team Averages
Level 124
1,576 SR
1,555 Elo+

VS

Team Averages
Level 97
1,670 SR
1,574 Elo+
Thor
Thor
NotChopstick
Thor
Level 51
God Stats
26W - 23L
1,601 SR
Queue Stats
161W - 164L
1,502 Elo+
Party 2
Terra
Terra
NotRook
Terra
Level 62
God Stats
23W - 12L
1,847 SR
Queue Stats
48W - 38L
1,664 Elo+
Party 2
Ullr
Ullr
Remeigh
Ullr
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 20L
1,479 Elo+
Solo
Sol
Sol
elementalreaper
Sol
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
202W - 188L
1,522 Elo+
Solo
Vulcan
Vulcan
fishlunatic
Vulcan
Level 89
God Stats
35W - 15L
1,902 SR
Queue Stats
51W - 35L
1,702 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
7
0 / 0 / 1
3,806
761
761
1,086
297
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
 
Ne Zha
2
0 / 1 / 0
2,568
514
36
770
240
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Ravana
5
1 / 0 / 0
3,498
700
1,522
1,789
447
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Boots

Boots

+6%
Movement Speed

Cabrakan
Lonecrisis
Cabrakan
4
0 / 0 / 0
3,020
604
620
2,126
1,310
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Neith
4
0 / 0 / 0
2,962
592
1,152
1,363
326
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 1 / 0
3,502
700
284
2,397
533
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Terra
NotRook
Terra
5
0 / 0 / 0
3,186
637
689
1,453
446
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ullr
Remeigh
Ullr
5
0 / 0 / 0
3,147
629
1,274
1,887
369
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Boots

Boots

+6%
Movement Speed

7
0 / 0 / 0
3,768
754
677
2,101
494
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Vulcan
6
0 / 0 / 1
3,627
725
387
289
65
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
1
1
Kills
0
1
Deaths
1
1
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
0
1
0.5
L
Ne Zha
 
Ne Zha
0
1
0
0
L
Ravana
1
0
0
1
L
Cabrakan
Lonecrisis
Cabrakan
0
0
0
0
W
0
1
0
0
W
Terra
NotRook
Terra
0
0
0
0
W
Ullr
Remeigh
Ullr
0
0
0
0
W
0
0
0
0
W
Vulcan
0
0
1
0.5
L
Neith
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,091
Damage
3,311
7,134
Taken
8,127
2,620
Mitigated
1,907
3,477
Healing
3,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
761
0
0
698
1,086
297
0
633
453
15,827
0
L
Ne Zha
 
Ne Zha
36
36
0
40
770
240
0
66
704
0
1,156
L
Ravana
1,522
492
0
1,360
1,789
447
0
365
1,424
0
10,146
L
Cabrakan
Lonecrisis
Cabrakan
620
148
0
500
2,126
1,310
0
495
1,631
5,657
0
W
284
72
0
836
2,397
533
0
149
2,248
0
13,830
W
Terra
NotRook
Terra
689
0
105
654
1,453
446
0
382
1,071
5,182
0
W
Ullr
Remeigh
Ullr
1,274
598
0
629
1,887
369
0
238
1,649
0
13,194
W
677
223
0
1,365
2,101
494
0
612
1,489
17,107
0
W
Vulcan
387
121
0
0
289
65
1,001
0
289
15,750
0
L
Neith
1,152
618
0
879
1,363
326
0
194
1,169
0
11,510

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,854
Gold Earned
17,230
96
Minions Killed
129
0
Camps Cleared
0
428,281
Distance Traveled
466,932
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
3,806
761
33
7
0
92,938
3
L
Ne Zha
2,568
514
2
0
0
40,297
1
L
Ravana
3,498
700
25
5
0
101,822
2
L
Cabrakan
3,020
604
11
2
0
96,870
2
W
Thor
3,502
700
32
6
0
89,016
0
W
Terra
3,186
637
14
3
0
101,992
2
W
Ullr
3,147
629
26
5
0
92,995
0
W
Sol
3,768
754
36
7
0
86,869
0
W
Vulcan
3,627
725
21
4
0
96,060
2
L
Neith
2,962
592
25
5
0
96,354
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role