Player Matchup

Olorun
Olorun
CatastrophiCorey
Olorun
Level 65
God Stats
3W - 1L
1,500 SR
Queue Stats
132W - 122L
1,553 Elo+
Party 1
Sun Wukong
Sun Wukong
Infinite Skyz
Sun Wukong
Level 125
God Stats
4W - 6L
1,293 SR
Queue Stats
231W - 211L
1,459 Elo+
Solo
Horus
Horus
TurribleToby
Horus
Level 106
God Stats
5W - 2L
1,820 SR
Queue Stats
184W - 200L
1,545 Elo+
Party 1
Thor
Thor
WeeSuck
Thor
Level 160
God Stats
13W - 20L
1,733 SR
Queue Stats
1,003W - 1,029L
1,467 Elo+
Solo
Serqet
Serqet
chocobpa
Serqet
Level 124
God Stats
13W - 20L
1,491 SR
Queue Stats
826W - 852L
1,501 Elo+
Solo
Team Averages
Level 116
1,567 SR
1,505 Elo+

VS

Team Averages
Level 108
1,672 SR
1,514 Elo+
Susano
Susano
Bob Loblaw91
Susano
Level 107
God Stats
3W - 4L
1,744 SR
Queue Stats
130W - 128L
1,490 Elo+
Party 3
Janus
Janus
Feanur
Janus
Level 101
God Stats
10W - 5L
1,874 SR
Queue Stats
295W - 249L
1,512 Elo+
Party 2
Merlin
Merlin
Mefistus
Merlin
Level 128
God Stats
9W - 5L
1,745 SR
Queue Stats
506W - 492L
1,525 Elo+
Party 2
Ra
Ra
SerenitySilence
Ra
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
43W - 45L
1,500 Elo+
Party 3
Odin
Odin
ederfranco
Odin
Level 94
God Stats
8W - 4L
1,500 SR
Queue Stats
450W - 379L
1,544 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 5 / 7
11,072
692
5,796
16,020
8,044
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
Infinite Skyz
Sun Wukong
20
12 / 2 / 10
13,065
817
16,474
24,942
31,532
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 6 / 13
9,527
595
8,198
23,182
20,788
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Thor
WeeSuck
Thor
16
2 / 6 / 10
10,253
641
15,351
14,414
6,362
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Serqet
chocobpa
Serqet
17
5 / 7 / 8
10,691
668
7,719
22,196
22,850
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
19
7 / 5 / 13
11,469
717
15,329
15,111
6,770
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Janus
Feanur
Janus
17
5 / 6 / 17
11,700
731
15,669
12,600
4,599
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Merlin
Mefistus
Merlin
19
9 / 4 / 13
12,471
779
27,338
11,725
5,257
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

18
2 / 3 / 18
11,050
691
15,582
12,199
5,552
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
3 / 6 / 20
11,195
700
13,502
18,411
24,084
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
107
22
Kills
26
26
Deaths
24
48
Assists
81
Player
Kills
Deaths
Assists
KDA
W
Susano
7
5
13
2.7
L
2
5
7
1.1
W
Janus
Feanur
Janus
5
6
17
2.25
L
Sun Wukong
Infinite Skyz
Sun Wukong
12
2
10
8.5
W
Merlin
Mefistus
Merlin
9
4
13
3.88
W
2
3
18
3.67
L
1
6
13
1.25
L
Thor
WeeSuck
Thor
2
6
10
1.17
L
Serqet
chocobpa
Serqet
5
7
8
1.29
W
3
6
20
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,538
Damage
87,420
100,754
Taken
70,046
89,576
Mitigated
46,262
40,476
Healing
29,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
15,329
1,167
2,435
1,229
15,111
6,770
1,050
1,511
13,173
0
24,840
L
5,796
2,663
3,824
3,688
16,020
8,044
0
10,463
5,557
27,997
0
W
Janus
Feanur
Janus
15,669
1,047
2,497
876
12,600
4,599
990
553
11,789
29,912
0
L
Sun Wukong
Infinite Skyz
Sun Wukong
16,474
1,961
1,237
10,011
24,942
31,532
594
11,758
13,184
0
43,271
W
Merlin
Mefistus
Merlin
27,338
900
2,221
1,115
11,725
5,257
1,386
1,091
10,160
54,062
0
W
15,582
1,841
10,775
5,012
12,199
5,552
1,120
412
11,787
41,320
0
L
8,198
3,419
7,268
6,296
23,182
20,788
267
14,325
8,857
0
13,904
L
Thor
WeeSuck
Thor
15,351
1,117
1,377
631
14,414
6,362
271
8,915
5,499
0
23,244
L
Serqet
chocobpa
Serqet
7,719
1,280
3,318
2,826
22,196
22,850
612
13,266
8,930
0
10,837
W
13,502
3,465
2,149
1,569
18,411
24,084
638
2,229
15,229
138
22,814

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,608
Gold Earned
57,885
133
Minions Killed
153
0
Camps Cleared
0
1,300,146
Distance Traveled
1,449,097
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
11,469
717
13
1
0
305,775
1
L
Olorun
11,072
692
52
3
0
218,207
0
W
Janus
11,700
731
23
1
0
262,481
2
L
Sun Wukong
13,065
817
42
3
0
294,530
1
W
Merlin
12,471
779
48
3
0
276,014
0
W
Ra
11,050
691
53
3
0
274,145
0
L
Horus
9,527
595
10
1
0
270,179
0
L
Thor
10,253
641
19
1
0
257,530
1
L
Serqet
10,691
668
10
1
0
259,700
4
W
Odin
11,195
700
16
1
0
330,682
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role