Player Matchup

Ymir
Ymir
Silver I
GreenMucus
Ymir
Silver I
Level 87
God Stats
79W - 66L
1,724 SR
Queue Stats
146W - 126L
1,281 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 87
1,724 SR
1,281 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 69
1,500 SR
1,280 MMR
Nemesis
Nemesis
Silver II
pato8332
Nemesis
Silver II
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 32L
1,280 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 0
9,953
829
10,424
11,982
9,662
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bans
CamazotzPeleAnhurSetTyr

VS

Bans
SkadiHeraHeimdallrYemojaChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
pato8332
Nemesis
14
3 / 3 / 1
9,356
780
7,604
14,272
7,136
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
4
3
Kills
3
4
Deaths
3
0
Assists
1
Player
Kills
Deaths
Assists
KDA
L
3
4
0
0.75
W
Nemesis
pato8332
Nemesis
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,424
Damage
7,604
11,982
Taken
14,272
9,662
Mitigated
7,136
886
Healing
3,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,424
5,190
0
886
11,982
9,662
57
297
11,685
57,311
0
W
Nemesis
pato8332
Nemesis
7,604
3,363
0
3,451
14,272
7,136
889
10,452
3,820
277
40,424

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,953
Gold Earned
9,356
118
Minions Killed
84
0
Camps Cleared
0
194,563
Distance Traveled
209,870
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,953
829
118
10
0
194,563
1
W
Nemesis
9,356
780
84
7
0
209,870
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role