Player Matchup

Nox
Nox
 
Nox
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
35W - 48L
1,296 Elo+
Party 2
Jormungandr
Jormungandr
 
Jormungandr
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,225 Elo+
Party 2
Pele
Pele
 
Pele
Level 6
God Stats
2W - 4L
1,500 SR
Queue Stats
42W - 73L
1,225 Elo+
Party 2
Team Averages
Level 18
1,500 SR
1,249 Elo+

VS

Team Averages
Level 48
1,666 SR
1,364 Elo+
Nemesis
Nemesis
A2 Lobster
Nemesis
Level 39
God Stats
2W - 1L
1,777 SR
Queue Stats
67W - 63L
1,398 Elo+
Party 1
Sylvanus
Sylvanus
AbusedNekoChan
Sylvanus
Level 66
God Stats
7W - 2L
1,651 SR
Queue Stats
58W - 50L
1,380 Elo+
Party 1
Kukulkan
Kukulkan
CrazyBlazinAzn
Kukulkan
Level 38
God Stats
104W - 84L
1,569 SR
Queue Stats
518W - 592L
1,313 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
7
0 / 8 / 2
6,759
563
3,897
7,822
2,272
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
 
Jormungandr
9
2 / 5 / 0
7,386
616
4,091
10,500
4,949
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Pele
 
Pele
7
0 / 8 / 2
6,661
555
1,898
10,052
3,293
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
A2 Lobster
Nemesis
11
6 / 2 / 4
9,337
778
3,953
5,500
2,229
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sylvanus
11
2 / 0 / 9
9,262
772
3,687
7,343
7,052
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Kukulkan
14
13 / 0 / 7
10,990
916
15,402
6,594
2,584
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
41
2
Kills
21
21
Deaths
2
4
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
0
8
2
0.13
L
Jormungandr
 
Jormungandr
2
5
0
0.4
L
Pele
 
Pele
0
8
2
0.13
W
Nemesis
A2 Lobster
Nemesis
6
2
4
4
W
Sylvanus
2
0
9
6.5
W
Kukulkan
13
0
7
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,886
Damage
23,042
28,374
Taken
19,437
10,514
Mitigated
11,865
790
Healing
10,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
3,897
94
0
0
7,822
2,272
0
3,833
3,989
13,749
0
L
Jormungandr
 
Jormungandr
4,091
1,296
0
520
10,500
4,949
0
7,556
2,944
19,496
0
L
Pele
 
Pele
1,898
99
0
270
10,052
3,293
0
8,066
1,986
0
9,290
W
Nemesis
A2 Lobster
Nemesis
3,953
842
535
2,025
5,500
2,229
479
2,442
3,058
0
35,615
W
Sylvanus
3,687
1,581
1,575
2,962
7,343
7,052
642
3,044
4,299
13,007
0
W
Kukulkan
15,402
800
0
2,908
6,594
2,584
1,042
2,614
3,980
59,153
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,806
Gold Earned
29,589
76
Minions Killed
169
0
Camps Cleared
0
545,958
Distance Traveled
736,145
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
6,759
563
22
2
0
193,724
0
L
Jormungandr
7,386
616
40
3
0
186,213
0
L
Pele
6,661
555
14
1
0
166,021
2
W
Nemesis
9,337
778
52
4
0
295,378
1
W
Sylvanus
9,262
772
22
2
0
189,012
2
W
Kukulkan
10,990
916
95
8
0
251,755
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role