Player Matchup

Nike
Nike
SauceyxMamba
Nike
Level 63
God Stats
11W - 10L
1,403 SR
Queue Stats
64W - 72L
1,414 Elo+
Solo
Merlin
Merlin
Shieldmon
Merlin
Level 76
God Stats
9W - 15L
1,597 SR
Queue Stats
83W - 109L
1,404 Elo+
Party 1
Neith
Neith
wateverdrew
Neith
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 112L
1,429 Elo+
Party 1
Team Averages
Level 86
1,500 SR
1,416 Elo+

VS

Team Averages
Level 66
1,614 SR
1,409 Elo+
Ne Zha
Ne Zha
AK47 bombers
Ne Zha
Level 68
God Stats
1W - 1L
1,664 SR
Queue Stats
42W - 51L
1,301 Elo+
Solo
Ymir
Ymir
JG2725
Ymir
Level 66
God Stats
7W - 8L
1,678 SR
Queue Stats
47W - 56L
1,425 Elo+
Solo
Merlin
Merlin
MrTechnical101
Merlin
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 0 / 0
3,546
709
0
0
0
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Boots

Boots

+6%
Movement Speed

Merlin
Shieldmon
Merlin
8
2 / 0 / 0
4,625
925
2,368
2,460
749
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

6
1 / 2 / 2
4,462
892
1,357
3,069
874
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
6
1 / 2 / 1
4,709
942
1,509
4,171
1,146
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ymir
JG2725
Ymir
6
1 / 0 / 1
4,404
881
879
2,742
983
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
0 / 1 / 0
4,187
837
1,798
2,039
593
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
4
3
Kills
2
2
Deaths
3
2
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
1
2
1
0.75
W
Ymir
JG2725
Ymir
1
0
1
1.5
W
0
1
0
0
L
0
0
0
0
L
Merlin
Shieldmon
Merlin
2
0
0
2
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,725
Damage
4,186
5,529
Taken
8,952
1,623
Mitigated
2,722
1,978
Healing
3,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
1,509
882
0
1,703
4,171
1,146
35
337
3,834
0
14,949
W
Ymir
JG2725
Ymir
879
500
0
1,201
2,742
983
0
879
1,863
4,790
0
W
1,798
0
258
393
2,039
593
0
1,215
824
11,677
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Merlin
Shieldmon
Merlin
2,368
38
147
770
2,460
749
0
1,385
1,075
14,796
0
L
1,357
360
123
938
3,069
874
116
1,304
1,765
0
6,906

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,633
Gold Earned
13,300
41
Minions Killed
58
0
Camps Cleared
0
166,559
Distance Traveled
309,877
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
4,709
942
27
5
0
116,262
1
W
Ymir
4,404
881
6
1
0
90,733
1
W
Merlin
4,187
837
25
5
0
102,882
0
L
Nike
3,546
709
0
0
0
909
0
L
Merlin
4,625
925
27
5
0
94,558
0
L
Neith
4,462
892
14
3
0
71,092
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role