Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 9
God Stats
7W - 17L
1,428 SR
Queue Stats
91W - 107L
1,470 Elo+
Solo
Cerberus
Cerberus
ApoxKing
Cerberus
Level 25
God Stats
1W - 4L
1,348 SR
Queue Stats
29W - 33L
1,477 Elo+
Party 2
Set
Set
HeyahMan
Set
Level 6
God Stats
3W - 8L
1,581 SR
Queue Stats
69W - 70L
1,468 Elo+
Solo
Jormungandr
Jormungandr
Rivzei
Jormungandr
Level 21
God Stats
1W - 1L
1,534 SR
Queue Stats
50W - 38L
1,566 Elo+
Solo
Loki
Loki
dSr-id
Loki
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Party 2
Team Averages
Level 17
1,478 SR
1,496 Elo+

VS

Team Averages
Level 25
1,511 SR
1,502 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artio
Artio
FAT_SPLASH
Artio
Level 29
God Stats
3W - 4L
1,485 SR
Queue Stats
17W - 26L
1,480 Elo+
Party 1
Skadi
Skadi
TabiusG
Skadi
Level 18
God Stats
47W - 37L
1,519 SR
Queue Stats
215W - 211L
1,448 Elo+
Solo
Erlang Shen
Erlang Shen
codge84
Erlang Shen
Level 8
God Stats
5W - 8L
1,482 SR
Queue Stats
15W - 13L
1,585 Elo+
Party 1
Serqet
Serqet
toxicliam
Serqet
Level 41
God Stats
2W - 1L
1,570 SR
Queue Stats
38W - 52L
1,497 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
0 / 8 / 8
9,003
900
1,398
20,497
7,178
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Cerberus
ApoxKing
Cerberus
16
4 / 6 / 6
10,839
1,084
10,903
24,234
23,096
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

13
0 / 3 / 2
8,357
836
650
4,072
1,290
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Jormungandr
Rivzei
Jormungandr
17
3 / 9 / 9
10,688
1,069
17,439
23,474
18,074
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Loki
dSr-id
Loki
16
7 / 12 / 5
10,905
1,091
6,997
17,289
5,405
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Team 1 Tickets

0

VS

Team 2 Tickets

362

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
19
8 / 0 / 20
12,779
1,278
23,646
3,267
1,124
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artio
17
2 / 5 / 18
10,347
1,035
6,261
12,132
6,502
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Skadi
TabiusG
Skadi
18
8 / 2 / 18
11,858
1,186
21,707
8,421
2,437
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Erlang Shen
codge84
Erlang Shen
18
3 / 6 / 13
10,909
1,091
10,255
10,341
3,714
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Serqet
toxicliam
Serqet
18
17 / 1 / 10
13,617
1,362
22,132
9,624
3,169
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
117
14
Kills
38
38
Deaths
14
30
Assists
79
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
8
8
0.5
W
Kukulkan
 
Kukulkan
8
0
20
18
L
Cerberus
ApoxKing
Cerberus
4
6
6
1.17
W
Artio
2
5
18
2.2
L
0
3
2
0.33
L
Jormungandr
Rivzei
Jormungandr
3
9
9
0.83
W
Skadi
TabiusG
Skadi
8
2
18
8.5
W
Erlang Shen
codge84
Erlang Shen
3
6
13
1.58
L
Loki
dSr-id
Loki
7
12
5
0.79
W
Serqet
toxicliam
Serqet
17
1
10
22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,387
Damage
84,001
89,566
Taken
43,785
55,043
Mitigated
16,946
2,706
Healing
6,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
1,398
296
0
269
20,497
7,178
0
8,950
11,377
0
3,455
W
Kukulkan
 
Kukulkan
23,646
1,567
721
437
3,267
1,124
0
2,259
1,008
59,811
0
L
Cerberus
ApoxKing
Cerberus
10,903
1,590
0
1,246
24,234
23,096
0
6,219
17,637
23,840
0
W
Artio
6,261
310
1,025
2,194
12,132
6,502
0
8,603
3,529
8,745
0
L
650
376
0
0
4,072
1,290
0
1,843
2,229
0
3,690
L
Jormungandr
Rivzei
Jormungandr
17,439
7,258
498
693
23,474
18,074
0
5,906
16,751
31,365
0
W
Skadi
TabiusG
Skadi
21,707
14,819
0
1,465
8,421
2,437
0
6,152
2,269
0
37,253
W
Erlang Shen
codge84
Erlang Shen
10,255
5,253
0
447
10,341
3,714
0
4,722
5,619
18
28,035
L
Loki
dSr-id
Loki
6,997
2,087
0
0
17,289
5,405
0
6,989
10,246
0
16,154
W
Serqet
toxicliam
Serqet
22,132
8,990
255
255
9,624
3,169
0
6,606
3,018
0
29,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,792
Gold Earned
59,510
72
Minions Killed
194
3
Camps Cleared
9
696,073
Distance Traveled
926,301
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,003
900
4
0
0
150,345
0
W
Kukulkan
12,779
1,278
100
10
0
204,274
0
L
Cerberus
10,839
1,084
31
3
2
174,300
0
W
Artio
10,347
1,035
5
1
1
149,761
0
L
Set
8,357
836
2
0
0
42,008
0
L
Jormungandr
10,688
1,069
27
3
1
169,169
0
W
Skadi
11,858
1,186
23
2
6
175,584
0
W
Erlang Shen
10,909
1,091
46
5
1
176,511
5
L
Loki
10,905
1,091
8
1
0
160,251
1
W
Serqet
13,617
1,362
20
2
1
220,171
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role