Player Matchup

Hel
Hel
Gold I
ginitos
Hel
Gold I
Level 154
God Stats
4W - 2L
1,551 SR
Queue Stats
7W - 9L
1,476 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 154
1,551 SR
1,476 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 104
1,159 SR
1,261 MMR
Fenrir
Fenrir
Bronze I
Kai165
Fenrir
Bronze I
Level 104
God Stats
0W - 3L
1,159 SR
Queue Stats
13W - 7L
1,261 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
20
4 / 5 / 0
17,294
786
12,947
24,231
21,874
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
HeimdallrUllrAh Muzen CabHe BoSkadi

VS

Bans
FreyaChronosPersephoneBakasuraHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Kai165
Fenrir
19
5 / 4 / 0
16,190
736
19,708
27,425
30,812
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
5
4
Kills
5
5
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Kai165
Fenrir
5
4
0
1.25
W
Hel
4
5
0
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,947
Damage
19,708
24,231
Taken
27,425
21,874
Mitigated
30,812
10,686
Healing
9,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Kai165
Fenrir
19,708
6,254
0
9,814
27,425
30,812
3,187
13,074
14,351
0
116,581
W
Hel
12,947
326
0
10,686
24,231
21,874
2,608
44
24,187
131,500
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,294
Gold Earned
16,190
221
Minions Killed
165
0
Camps Cleared
0
465,998
Distance Traveled
402,503
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
16,190
736
165
8
0
402,503
3
W
Hel
17,294
786
221
10
0
465,998
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role