Player Matchup

Neith
Neith
 
Neith
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
DirtyPS3
He Bo
Level 107
God Stats
3W - 2L
1,669 SR
Queue Stats
172W - 132L
1,753 Elo+
Party 1
Set
Set
JadisBradley
Set
Level 28
God Stats
4W - 3L
1,877 SR
Queue Stats
38W - 40L
1,708 Elo+
Solo
Fafnir
Fafnir
OneSoggyBoy
Fafnir
Level 18
God Stats
8W - 10L
1,695 SR
Queue Stats
19W - 20L
1,560 Elo+
Party 1
Chaac
Chaac
Tripleskit
Chaac
Level 20
God Stats
2W - 3L
1,580 SR
Queue Stats
34W - 32L
1,596 Elo+
Solo
Team Averages
Level 39
1,664 SR
1,623 Elo+

VS

Team Averages
Level 10
1,527 SR
1,568 Elo+
Serqet
Serqet
AystStriker
Serqet
Level 18
God Stats
4W - 3L
1,517 SR
Queue Stats
7W - 5L
1,605 Elo+
Solo
Kukulkan
Kukulkan
Bronsathug
Kukulkan
Level 7
God Stats
3W - 0L
1,575 SR
Queue Stats
329W - 323L
1,679 Elo+
Party 2
Kuzenbo
Kuzenbo
SmackBad
Kuzenbo
Level 2
God Stats
3W - 0L
1,500 SR
Queue Stats
11W - 6L
1,500 Elo+
Party 3
Heimdallr
Heimdallr
Spergalicious
Heimdallr
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 9L
1,500 Elo+
Party 3
Scylla
Scylla
steffortless
Scylla
Level 17
God Stats
17W - 17L
1,543 SR
Queue Stats
253W - 225L
1,555 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
3
0 / 2 / 0
2,640
528
623
1,676
265
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

He Bo
DirtyPS3
He Bo
4
0 / 2 / 0
3,052
610
1,128
1,622
395
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

5
0 / 1 / 0
3,220
644
823
2,513
725
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Fafnir
4
0 / 1 / 0
2,836
567
417
2,932
1,519
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chaac
1
0 / 0 / 0
2,568
514
0
27
18
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
5
1 / 0 / 0
3,485
697
453
1,267
257
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kukulkan
Bronsathug
Kukulkan
5
0 / 0 / 0
3,190
638
0
859
183
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Kuzenbo
SmackBad
Kuzenbo
5
1 / 0 / 3
3,601
720
1,050
1,691
700
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Heimdallr
Spergalicious
Heimdallr
6
3 / 0 / 1
3,905
781
2,826
1,649
393
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Scylla
6
1 / 0 / 1
3,626
725
940
1,796
471
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
11
0
Kills
6
6
Deaths
0
0
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
2
0
0
W
Serqet
1
0
0
1
W
Kukulkan
Bronsathug
Kukulkan
0
0
0
0
L
He Bo
DirtyPS3
He Bo
0
2
0
0
L
0
1
0
0
L
Fafnir
0
1
0
0
W
Kuzenbo
SmackBad
Kuzenbo
1
0
3
2.5
W
Heimdallr
Spergalicious
Heimdallr
3
0
1
3.5
L
Chaac
0
0
0
0
W
Scylla
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,991
Damage
5,269
8,770
Taken
7,262
2,922
Mitigated
2,004
2,796
Healing
3,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
623
317
0
390
1,676
265
0
459
1,217
0
3,608
W
Serqet
453
310
0
559
1,267
257
0
86
1,181
0
9,288
W
Kukulkan
Bronsathug
Kukulkan
0
0
0
228
859
183
793
0
859
8,431
0
L
He Bo
DirtyPS3
He Bo
1,128
127
0
240
1,622
395
0
741
881
8,629
0
L
823
203
0
1,279
2,513
725
0
266
2,247
0
10,918
L
Fafnir
417
54
0
887
2,932
1,519
0
524
2,408
3,480
0
W
Kuzenbo
SmackBad
Kuzenbo
1,050
671
0
750
1,691
700
0
278
1,413
4,976
0
W
Heimdallr
Spergalicious
Heimdallr
2,826
1,409
0
865
1,649
393
0
139
1,510
0
13,630
L
Chaac
0
0
0
0
27
18
0
0
27
0
778
W
Scylla
940
268
0
750
1,796
471
0
1,042
754
14,443
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,316
Gold Earned
17,807
54
Minions Killed
87
0
Camps Cleared
0
363,731
Distance Traveled
484,446
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
2,640
528
7
1
0
67,823
0
W
Serqet
3,485
697
26
5
0
119,022
0
W
Kukulkan
3,190
638
11
2
0
87,041
2
L
He Bo
3,052
610
15
3
0
89,279
1
L
Set
3,220
644
22
4
0
100,980
2
L
Fafnir
2,836
567
6
1
0
89,106
1
W
Kuzenbo
3,601
720
5
1
0
99,818
1
W
Heimdallr
3,905
781
20
4
0
83,626
1
L
Chaac
2,568
514
4
1
0
16,543
0
W
Scylla
3,626
725
25
5
0
94,939
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role