Player Matchup

Merlin
Merlin
Diamond III
iDarci_
Merlin
Diamond III
Level 63
God Stats
11W - 2L
1,595 SR
Queue Stats
111W - 59L
2,136 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 63
1,595 SR
2,136 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 91
1,852 SR
1,695 MMR
Merlin
Merlin
Gold III
UnGilneanoMas
Merlin
Gold III
Level 91
God Stats
12W - 14L
1,852 SR
Queue Stats
86W - 61L
1,695 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
iDarci_
Merlin
17
4 / 0 / 0
12,327
881
9,698
13,364
8,744
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
HeimdallrVulcanThorHeraKali

VS

Bans
PoseidonAh Muzen CabHe BoBakasuraFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 4 / 0
10,366
740
7,389
12,232
7,886
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
0
4
Kills
0
0
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
Merlin
iDarci_
Merlin
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,698
Damage
7,389
13,364
Taken
12,232
8,744
Mitigated
7,886
7,862
Healing
3,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,389
269
0
3,408
12,232
7,886
0
9,756
2,476
70,521
0
W
Merlin
iDarci_
Merlin
9,698
956
0
7,862
13,364
8,744
378
7,423
5,941
91,125
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,327
Gold Earned
10,366
178
Minions Killed
149
0
Camps Cleared
0
258,593
Distance Traveled
239,271
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,366
740
149
11
0
239,271
5
W
Merlin
12,327
881
178
13
0
258,593
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role