Player Matchup

Chaac
Chaac
 
Chaac
Level 8
God Stats
1W - 3L
1,500 SR
Queue Stats
32W - 39L
1,500 Elo+
Solo
Cerberus
Cerberus
DJMCSLICK
Cerberus
Level 19
God Stats
8W - 4L
1,823 SR
Queue Stats
44W - 33L
1,358 Elo+
Solo
Heimdallr
Heimdallr
DarkH0LLOW
Heimdallr
Level 8
God Stats
0W - 2L
1,288 SR
Queue Stats
8W - 14L
1,201 Elo+
Party 2
Merlin
Merlin
EconomySrTimy
Merlin
Level 6
God Stats
0W - 3L
1,178 SR
Queue Stats
1W - 4L
1,176 Elo+
Party 2
Fenrir
Fenrir
Nhyrum
Fenrir
Level 25
God Stats
4W - 2L
1,695 SR
Queue Stats
48W - 47L
1,362 Elo+
Solo
Team Averages
Level 13
1,497 SR
1,319 Elo+

VS

Team Averages
Level 24
1,468 SR
1,432 Elo+
Chang'e
Chang'e
 
Chang'e
Level 8
God Stats
25W - 16L
1,196 SR
Queue Stats
64W - 59L
1,245 Elo+
Solo
Anubis
Anubis
Dispatched_Onion
Anubis
Level 66
God Stats
7W - 1L
1,500 SR
Queue Stats
33W - 27L
1,500 Elo+
Party 1
Ganesha
Ganesha
HarHarSeaStar
Ganesha
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Eset
Eset
Hellfire Raynes
Eset
Level 24
God Stats
8W - 5L
1,637 SR
Queue Stats
9W - 8L
1,578 Elo+
Solo
Artemis
Artemis
IzanamiSheep
Artemis
Level 18
God Stats
11W - 11L
1,505 SR
Queue Stats
18W - 19L
1,339 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
18
0 / 9 / 4
12,040
860
6,637
21,140
12,574
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Cerberus
DJMCSLICK
Cerberus
20
7 / 13 / 8
15,662
1,119
26,722
32,085
10,505
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Heimdallr
DarkH0LLOW
Heimdallr
20
2 / 9 / 2
13,226
945
11,400
20,172
7,339
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

19
4 / 9 / 6
13,790
985
23,505
24,211
8,531
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
Nhyrum
Fenrir
19
5 / 11 / 3
13,709
979
10,220
22,101
6,801
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Team 1 Tickets

0

VS

Team 2 Tickets

169

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
20
14 / 3 / 17
15,869
1,134
23,590
18,211
7,441
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

20
26 / 5 / 12
18,509
1,322
33,853
19,122
9,894
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Ganesha
20
1 / 4 / 46
17,411
1,244
29,741
26,040
33,693
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
0 / 3 / 5
11,969
855
521
6,877
1,821
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
IzanamiSheep
Artemis
20
10 / 3 / 18
15,540
1,110
20,668
17,374
13,923
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
149
18
Kills
51
51
Deaths
18
23
Assists
98
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
9
4
0.22
W
Chang'e
 
Chang'e
14
3
17
7.5
L
Cerberus
DJMCSLICK
Cerberus
7
13
8
0.85
L
Heimdallr
DarkH0LLOW
Heimdallr
2
9
2
0.33
W
26
5
12
6.4
L
4
9
6
0.78
W
Ganesha
1
4
46
6
W
0
3
5
0.83
W
Artemis
IzanamiSheep
Artemis
10
3
18
6.33
L
Fenrir
Nhyrum
Fenrir
5
11
3
0.59

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,484
Damage
108,373
119,709
Taken
87,624
45,750
Mitigated
66,772
6,812
Healing
15,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
6,637
388
0
1,142
21,140
12,574
0
11,085
10,055
0
28,749
W
Chang'e
 
Chang'e
23,590
226
5,665
6,005
18,211
7,441
0
10,351
7,860
55,845
0
L
Cerberus
DJMCSLICK
Cerberus
26,722
2,053
0
2,984
32,085
10,505
0
25,998
6,087
48,262
0
L
Heimdallr
DarkH0LLOW
Heimdallr
11,400
10,342
0
2,222
20,172
7,339
0
14,709
5,463
0
47,615
W
33,853
1,062
0
0
19,122
9,894
0
11,900
7,222
63,208
0
L
23,505
1,975
0
0
24,211
8,531
0
19,249
4,962
57,666
0
W
Ganesha
29,741
3,536
491
436
26,040
33,693
0
16,741
9,299
38,234
0
W
521
521
506
180
6,877
1,821
0
1,227
5,650
6,873
0
W
Artemis
IzanamiSheep
Artemis
20,668
11,754
0
1,852
17,374
13,923
0
10,008
7,366
1,000
44,171
L
Fenrir
Nhyrum
Fenrir
10,220
3,432
0
464
22,101
6,801
0
16,727
5,374
0
19,280

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,427
Gold Earned
79,298
259
Minions Killed
231
6
Camps Cleared
6
1,167,260
Distance Traveled
1,080,424
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
12,040
860
24
2
3
249,290
0
W
Chang'e
15,869
1,134
79
6
1
260,038
0
L
Cerberus
15,662
1,119
69
5
1
221,384
0
L
Heimdallr
13,226
945
81
6
0
193,974
0
W
Anubis
18,509
1,322
82
6
2
221,125
2
L
Merlin
13,790
985
69
5
0
259,826
0
W
Ganesha
17,411
1,244
4
0
0
294,016
1
W
Eset
11,969
855
6
0
3
71,264
0
W
Artemis
15,540
1,110
60
4
0
233,981
0
L
Fenrir
13,709
979
16
1
2
242,786
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role