Player Matchup

Ne Zha
Ne Zha
Gold I
 
Ne Zha
Gold I
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Aphrodite
Aphrodite
Platinum IV
AmyP123
Aphrodite
Platinum IV
Level 160
God Stats
59W - 38L
1,689 SR
Queue Stats
131W - 139L
1,809 MMR
Solo
Geb
Geb
Platinum IV
Horus F1NaL
Geb
Platinum IV
Level 85
God Stats
1W - 3L
1,575 SR
Queue Stats
24W - 37L
1,863 MMR
Solo
King Arthur
King Arthur
Platinum I
IXarkoI
King Arthur
Platinum I
Level 87
God Stats
1W - 3L
1,331 SR
Queue Stats
226W - 211L
1,878 MMR
Solo
Skadi
Skadi
Platinum II
SF JPOST 81 SF
Skadi
Platinum II
Level 159
God Stats
9W - 11L
2,021 SR
Queue Stats
203W - 192L
1,819 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 125
1,623 SR
1,774 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 144
1,610 SR
1,808 MMR
Artio
Artio
Platinum IV
Cypher Gore
Artio
Platinum IV
Level 159
God Stats
55W - 42L
1,418 SR
Queue Stats
723W - 698L
1,651 MMR
Solo
Bakasura
Bakasura
Platinum II
Loveing-pawn
Bakasura
Platinum II
Level 141
God Stats
11W - 5L
1,500 SR
Queue Stats
215W - 210L
1,739 MMR
Solo
Agni
Agni
Diamond V
Provisonary_
Agni
Diamond V
Level 160
God Stats
7W - 4L
1,634 SR
Queue Stats
30W - 26L
1,921 MMR
Party 1
Fenrir
Fenrir
Gold II
Sage is Life
Fenrir
Gold II
Level 103
God Stats
4W - 1L
1,839 SR
Queue Stats
32W - 35L
1,729 MMR
Solo
Freya
Freya
Diamond III
SenpaiSpyder
Freya
Diamond III
Level 158
God Stats
22W - 19L
1,661 SR
Queue Stats
80W - 71L
2,001 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
5
0 / 1 / 0
3,345
669
824
2,199
512
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Aphrodite
AmyP123
Aphrodite
5
0 / 0 / 0
3,110
622
137
2,316
686
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

5
0 / 1 / 0
3,000
600
622
2,459
726
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

King Arthur
IXarkoI
King Arthur
1
0 / 0 / 0
2,429
486
0
0
0
4
0 / 1 / 0
2,905
581
1,068
2,048
432
Bans
HeimdallrThorYemojaOdinBastet

VS

Bans
KukulkanSusanoHun BatzXbalanqueCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
2 / 0 / 0
3,906
781
914
1,053
720
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bakasura
Loveing-pawn
Bakasura
5
1 / 0 / 0
3,704
741
278
2,764
669
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

7
0 / 0 / 0
3,770
754
1,537
1,085
258
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
3
0 / 0 / 2
3,089
618
2,141
2,124
749
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

5
0 / 0 / 0
3,238
648
467
1,353
268
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
5
0
Kills
3
3
Deaths
0
0
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
0
1
0
0
L
Aphrodite
AmyP123
Aphrodite
0
0
0
0
W
2
0
0
2
L
0
1
0
0
L
King Arthur
IXarkoI
King Arthur
0
0
0
0
W
Bakasura
Loveing-pawn
Bakasura
1
0
0
1
W
0
0
0
0
L
0
1
0
0
W
Fenrir
0
0
2
1
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,651
Damage
5,337
9,022
Taken
8,379
2,356
Mitigated
2,664
3,970
Healing
4,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
824
435
0
1,145
2,199
512
0
507
1,692
0
12,415
L
Aphrodite
AmyP123
Aphrodite
137
33
50
1,935
2,316
686
0
1,340
976
10,291
0
W
914
109
0
347
1,053
720
0
0
1,053
10,600
0
L
622
294
0
560
2,459
726
0
479
1,955
4,885
0
L
King Arthur
IXarkoI
King Arthur
0
0
0
0
0
0
0
0
0
0
0
W
Bakasura
Loveing-pawn
Bakasura
278
107
0
1,797
2,764
669
0
65
2,699
0
13,230
W
1,537
270
0
250
1,085
258
0
137
948
20,264
0
L
1,068
340
0
280
2,048
432
0
592
1,456
0
9,187
W
Fenrir
2,141
680
111
879
2,124
749
0
427
1,697
0
4,266
W
467
224
0
984
1,353
268
0
130
1,223
9,271
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,789
Gold Earned
17,707
75
Minions Killed
127
0
Camps Cleared
0
336,077
Distance Traveled
477,449
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
3,345
669
31
6
0
99,747
2
L
Aphrodite
3,110
622
18
4
0
76,759
1
W
Artio
3,906
781
24
5
0
76,740
1
L
Geb
3,000
600
10
2
0
84,333
1
L
King Arthur
2,429
486
0
0
0
0
0
W
Bakasura
3,704
741
38
8
0
113,226
2
W
Agni
3,770
754
44
9
0
88,472
0
L
Skadi
2,905
581
16
3
0
75,238
2
W
Fenrir
3,089
618
3
1
0
106,250
2
W
Freya
3,238
648
18
4
0
92,761
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role