Player Matchup

Fenrir
Fenrir
FaZe_narigon
Fenrir
Level 23
God Stats
17W - 12L
1,479 SR
Queue Stats
25W - 26L
1,383 Elo+
Party 2
Achilles
Achilles
TheDark_division
Achilles
Level 67
God Stats
1W - 1L
1,714 SR
Queue Stats
47W - 32L
1,444 Elo+
Party 2
Ra
Ra
yess743
Ra
Level 125
God Stats
2W - 1L
1,500 SR
Queue Stats
64W - 50L
1,571 Elo+
Party 2
Team Averages
Level 72
1,565 SR
1,466 Elo+

VS

Team Averages
Level 46
1,438 SR
1,505 Elo+
Neith
Neith
Chip_Skunk
Neith
Level 23
God Stats
38W - 50L
1,492 SR
Queue Stats
106W - 137L
1,399 Elo+
Solo
Ares
Ares
fannybandits609
Ares
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 33L
1,597 Elo+
Party 1
Scylla
Scylla
litwithjeffy
Scylla
Level 7
God Stats
4W - 3L
1,321 SR
Queue Stats
17W - 15L
1,520 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
4 / 5 / 1
10,314
607
6,094
19,960
6,065
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
2 / 5 / 4
9,768
575
7,272
20,382
23,288
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

12
4 / 6 / 2
11,144
656
14,489
14,751
4,619
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
13
1 / 0 / 11
11,211
659
15,446
13,347
5,556
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
4 / 6 / 8
11,519
678
8,210
13,556
9,105
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
14
11 / 4 / 3
12,594
741
22,493
11,908
4,161
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
38
10
Kills
16
16
Deaths
10
7
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Neith
1
0
11
6.5
L
Fenrir
4
5
1
0.9
L
2
5
4
0.8
W
4
6
8
1.33
W
Scylla
11
4
3
3.13
L
4
6
2
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,855
Damage
46,149
55,093
Taken
38,811
33,972
Mitigated
18,822
10,973
Healing
14,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
15,446
8,956
768
9,129
13,347
5,556
971
5,875
7,472
0
50,836
L
Fenrir
6,094
1,444
0
1,814
19,960
6,065
812
9,854
10,106
0
25,857
L
7,272
1,755
273
3,426
20,382
23,288
0
12,172
8,210
0
16,076
W
8,210
264
783
1,664
13,556
9,105
292
3,948
9,608
19,987
138
W
Scylla
22,493
2,111
1,505
791
11,908
4,161
1,220
4,764
7,144
63,388
0
L
14,489
575
1,688
3,772
14,751
4,619
360
8,638
6,113
58,039
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,226
Gold Earned
35,324
140
Minions Killed
176
0
Camps Cleared
0
897,445
Distance Traveled
850,021
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,211
659
64
4
0
280,009
4
L
Fenrir
10,314
607
44
3
0
288,374
5
L
Achilles
9,768
575
17
1
0
304,699
3
W
Ares
11,519
678
24
1
0
278,603
4
W
Scylla
12,594
741
88
5
0
291,409
1
L
Ra
11,144
656
79
5
0
304,372
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role