Player Matchup

Izanami
Izanami
Knight-Ronin
Izanami
Level 15
God Stats
4W - 4L
1,582 SR
Queue Stats
6W - 12L
1,227 Elo+
Party 1
Heimdallr
Heimdallr
SinoLust
Heimdallr
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,102 Elo+
Party 1
Nemesis
Nemesis
StxrmWolf
Nemesis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Team Averages
Level 16
1,527 SR
1,276 Elo+

VS

Team Averages
Level 35
1,570 SR
1,388 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
UNKNOWNJUPITAR
Set
Level 74
God Stats
23W - 22L
1,495 SR
Queue Stats
81W - 108L
1,250 Elo+
Solo
Fenrir
Fenrir
leisense
Fenrir
Level 24
God Stats
4W - 2L
1,715 SR
Queue Stats
47W - 41L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Knight-Ronin
Izanami
10
1 / 4 / 3
8,169
681
9,442
10,065
2,992
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heimdallr
SinoLust
Heimdallr
9
2 / 6 / 1
7,683
640
7,354
8,444
2,745
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Nemesis
StxrmWolf
Nemesis
7
1 / 8 / 0
6,744
562
2,719
7,904
2,169
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
9
4 / 2 / 7
8,312
693
3,247
6,822
4,752
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
10 / 1 / 6
9,664
805
10,969
9,643
6,436
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Fenrir
leisense
Fenrir
11
3 / 1 / 10
8,846
737
7,101
10,169
3,556
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
40
4
Kills
17
18
Deaths
4
4
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
4
2
7
3.75
L
Izanami
Knight-Ronin
Izanami
1
4
3
0.63
L
Heimdallr
SinoLust
Heimdallr
2
6
1
0.42
L
Nemesis
StxrmWolf
Nemesis
1
8
0
0.13
W
10
1
6
13
W
Fenrir
leisense
Fenrir
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,515
Damage
21,317
26,413
Taken
26,634
7,906
Mitigated
14,744
3,656
Healing
8,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
3,247
1,179
0
440
6,822
4,752
234
0
6,822
14,880
0
L
Izanami
Knight-Ronin
Izanami
9,442
7,646
294
2,414
10,065
2,992
139
901
9,164
0
33,574
L
Heimdallr
SinoLust
Heimdallr
7,354
3,859
0
750
8,444
2,745
240
1,188
7,256
0
19,538
L
Nemesis
StxrmWolf
Nemesis
2,719
1,611
0
198
7,904
2,169
0
1,214
6,690
0
6,498
W
10,969
6,561
453
5,129
9,643
6,436
910
0
9,642
0
29,380
W
Fenrir
leisense
Fenrir
7,101
2,438
0
2,831
10,169
3,556
756
187
9,982
0
27,448

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,596
Gold Earned
26,822
99
Minions Killed
87
0
Camps Cleared
0
526,252
Distance Traveled
638,668
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
8,312
693
20
2
0
145,036
0
L
Izanami
8,169
681
68
6
0
191,950
2
L
Heimdallr
7,683
640
22
2
0
152,947
0
L
Nemesis
6,744
562
9
1
0
181,355
2
W
Set
9,664
805
30
3
0
225,451
0
W
Fenrir
8,846
737
37
3
0
268,181
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role