Player Matchup

Hercules
Hercules
LeadInsertion
Hercules
Level 26
God Stats
0W - 2L
1,460 SR
Queue Stats
65W - 38L
1,507 Elo+
Party 2
Zeus
Zeus
Lynx7861
Zeus
Level 46
God Stats
1W - 2L
1,533 SR
Queue Stats
105W - 82L
1,482 Elo+
Party 2
Arachne
Arachne
Memento_Mori48
Arachne
Level 21
God Stats
0W - 1L
1,530 SR
Queue Stats
1W - 6L
1,152 Elo+
Party 2
Team Averages
Level 31
1,508 SR
1,381 Elo+

VS

Team Averages
Level 45
1,500 SR
1,487 Elo+
King Arthur
King Arthur
 
King Arthur
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Camazotz
Camazotz
FiftyoneFifty88
Camazotz
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 22L
1,272 Elo+
Solo
Sol
Sol
Yeetkub
Sol
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 10L
1,688 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
LeadInsertion
Hercules
9
1 / 5 / 3
7,521
627
4,375
11,592
5,318
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zeus
10
3 / 6 / 4
8,890
741
8,744
8,301
2,100
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
5 / 7 / 2
8,594
716
7,242
11,139
3,336
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
13 / 5 / 4
10,573
881
13,013
12,300
12,918
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Camazotz
10
2 / 3 / 4
8,104
675
1,866
7,952
2,778
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sol
11
3 / 1 / 12
8,993
749
8,798
7,666
2,458
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
38
9
Kills
18
18
Deaths
9
9
Assists
20
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
13
5
4
3
W
Camazotz
2
3
4
1.33
L
Hercules
LeadInsertion
Hercules
1
5
3
0.5
L
Zeus
3
6
4
0.83
L
5
7
2
0.86
W
Sol
3
1
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,361
Damage
23,677
31,032
Taken
27,918
10,754
Mitigated
18,154
3,693
Healing
9,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
13,013
1,956
429
3,711
12,300
12,918
469
3,680
8,620
0
38,567
W
Camazotz
1,866
392
0
2,476
7,952
2,778
0
3,078
4,874
0
15,998
L
Hercules
LeadInsertion
Hercules
4,375
1,266
0
1,870
11,592
5,318
120
2,108
9,484
339
18,100
L
Zeus
8,744
890
0
531
8,301
2,100
0
2,438
5,863
22,718
0
L
7,242
5,537
0
1,292
11,139
3,336
0
4,304
6,835
0
12,497
W
Sol
8,798
2,658
0
3,308
7,666
2,458
2,034
2,230
5,436
28,574
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,005
Gold Earned
27,670
80
Minions Killed
137
0
Camps Cleared
0
551,916
Distance Traveled
605,687
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
10,573
881
58
5
0
207,648
3
W
Camazotz
8,104
675
27
2
0
188,919
0
L
Hercules
7,521
627
25
2
0
185,000
2
L
Zeus
8,890
741
37
3
0
172,430
2
L
Arachne
8,594
716
18
2
0
194,486
0
W
Sol
8,993
749
52
4
0
209,120
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role