Player Matchup

Kumbhakarna
Kumbhakarna
Diamond II
Captain LLegend
Kumbhakarna
Diamond II
Level 158
God Stats
4W - 1L
1,500 SR
Queue Stats
118W - 46L
2,300 MMR
Party 1
Scylla
Scylla
Masters
Lane FN
Scylla
Masters
Level 129
God Stats
47W - 28L
1,852 SR
Queue Stats
485W - 299L
2,100 MMR
Party 1
Hercules
Hercules
Masters
RichieRecKsYou
Hercules
Masters
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 53L
2,491 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 117
1,617 SR
2,297 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 131
1,591 SR
2,203 MMR
Neith
Neith
Diamond II
Lc9Rasa20
Neith
Diamond II
Level 102
God Stats
5W - 8L
1,417 SR
Queue Stats
200W - 244L
2,118 MMR
Solo
Merlin
Merlin
Diamond III
Pluxle
Merlin
Diamond III
Level 149
God Stats
1W - 1L
1,755 SR
Queue Stats
44W - 55L
2,152 MMR
Solo
Achilles
Achilles
Masters
iMainJoust
Achilles
Masters
Level 143
God Stats
17W - 15L
1,602 SR
Queue Stats
263W - 258L
2,339 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Captain LLegend
Kumbhakarna
18
1 / 2 / 13
21,472
565
12,376
37,075
53,686
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Scylla
Lane FN
Scylla
20
6 / 6 / 4
22,262
586
29,659
22,348
7,610
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hercules
19
9 / 6 / 6
21,890
576
37,794
49,187
68,383
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bans
OdinYemojaPersephoneHeimdallrKukulkan

VS

Bans
ChaacBacchusHou YiXing TianBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Lc9Rasa20
Neith
18
3 / 10 / 7
20,458
538
30,903
31,662
11,071
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
Pluxle
Merlin
20
7 / 4 / 7
23,471
618
28,531
22,230
11,832
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Achilles
iMainJoust
Achilles
19
4 / 2 / 8
21,762
573
28,546
45,379
62,545
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
36
16
Kills
14
14
Deaths
16
23
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
Captain LLegend
Kumbhakarna
1
2
13
3.75
L
Scylla
Lane FN
Scylla
6
6
4
1.33
W
Neith
Lc9Rasa20
Neith
3
10
7
0.65
W
Merlin
Pluxle
Merlin
7
4
7
2.63
L
Hercules
9
6
6
2
W
Achilles
iMainJoust
Achilles
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,829
Damage
87,980
108,610
Taken
99,271
129,679
Mitigated
85,448
21,197
Healing
29,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
Captain LLegend
Kumbhakarna
12,376
584
0
1,164
37,075
53,686
552
10,401
26,674
38,853
0
L
Scylla
Lane FN
Scylla
29,659
1,093
0
500
22,348
7,610
1,032
2,275
20,073
189,135
0
W
Neith
Lc9Rasa20
Neith
30,903
12,429
0
10,569
31,662
11,071
2,602
14,996
16,666
0
117,839
W
Merlin
Pluxle
Merlin
28,531
1,594
0
5,481
22,230
11,832
1,056
6,381
15,849
157,904
0
L
Hercules
37,794
11,272
0
19,533
49,187
68,383
1,224
15,888
33,299
0
100,571
W
Achilles
iMainJoust
Achilles
28,546
9,178
0
13,708
45,379
62,545
353
21,010
24,369
0
95,363

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,624
Gold Earned
65,691
388
Minions Killed
428
0
Camps Cleared
0
2,205,850
Distance Traveled
1,948,638
24
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
21,472
565
28
1
0
772,384
15
L
Scylla
22,262
586
261
7
0
689,050
0
W
Neith
20,458
538
146
4
0
554,855
5
W
Merlin
23,471
618
207
5
0
664,597
5
L
Hercules
21,890
576
99
3
0
744,416
9
W
Achilles
21,762
573
75
2
0
729,186
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role