Player Matchup

Discordia
Discordia
 
Discordia
Level 26
God Stats
10W - 3L
1,786 SR
Queue Stats
169W - 153L
1,590 Elo+
Solo
Neith
Neith
 
Neith
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 8L
1,638 Elo+
Solo
Baron Samedi
Baron Samedi
EarlybyrdLLC
Baron Samedi
Level 28
God Stats
48W - 38L
1,886 SR
Queue Stats
467W - 471L
1,427 Elo+
Solo
Ganesha
Ganesha
PoPo Falcon 121
Ganesha
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
121W - 129L
1,387 Elo+
Solo
Pele
Pele
X-Reign-Xo
Pele
Level 29
God Stats
46W - 48L
1,563 SR
Queue Stats
1,149W - 1,153L
1,579 Elo+
Solo
Team Averages
Level 28
1,647 SR
1,524 Elo+

VS

Team Averages
Level 27
1,413 SR
1,516 Elo+
Heimdallr
Heimdallr
DMS_UAVxGOLD
Heimdallr
Level 25
God Stats
2W - 7L
1,386 SR
Queue Stats
97W - 77L
1,400 Elo+
Solo
The Morrigan
The Morrigan
Dankest_Peep
The Morrigan
Level 28
God Stats
7W - 7L
1,194 SR
Queue Stats
67W - 49L
1,604 Elo+
Solo
Kuzenbo
Kuzenbo
Ookami525
Kuzenbo
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 12L
1,537 Elo+
Solo
Fenrir
Fenrir
eAvi
Fenrir
Level 27
God Stats
9W - 13L
1,485 SR
Queue Stats
61W - 52L
1,606 Elo+
Solo
Amaterasu
Amaterasu
huggin munin18
Amaterasu
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 47L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
19
5 / 5 / 22
12,606
1,051
15,943
13,085
5,732
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
 
Neith
18
7 / 6 / 15
12,723
1,060
16,878
15,100
6,374
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
EarlybyrdLLC
Baron Samedi
20
12 / 3 / 14
14,373
1,198
22,988
14,163
7,413
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

20
1 / 6 / 26
12,854
1,071
12,579
24,103
28,900
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
8 / 3 / 11
12,481
1,040
11,984
16,256
7,096
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

210

VS

Team 2 Tickets

71

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DMS_UAVxGOLD
Heimdallr
18
3 / 7 / 12
12,069
1,006
14,939
15,561
6,747
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

The Morrigan
Dankest_Peep
The Morrigan
17
3 / 3 / 7
11,091
924
7,849
7,956
3,081
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Kuzenbo
Ookami525
Kuzenbo
19
7 / 7 / 11
13,200
1,100
15,546
21,903
30,610
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Fenrir
eAvi
Fenrir
18
7 / 11 / 10
12,930
1,078
23,268
23,779
9,666
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
huggin munin18
Amaterasu
18
3 / 5 / 12
12,016
1,001
13,509
20,190
16,853
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

121
Kill Participation
75
33
Kills
23
23
Deaths
33
88
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
5
5
22
3.2
W
Neith
 
Neith
7
6
15
2.42
L
Heimdallr
DMS_UAVxGOLD
Heimdallr
3
7
12
1.29
L
The Morrigan
Dankest_Peep
The Morrigan
3
3
7
2.17
W
Baron Samedi
EarlybyrdLLC
Baron Samedi
12
3
14
6.33
L
Kuzenbo
Ookami525
Kuzenbo
7
7
11
1.79
W
1
6
26
2.33
W
8
3
11
4.5
L
Fenrir
eAvi
Fenrir
7
11
10
1.09
L
Amaterasu
huggin munin18
Amaterasu
3
5
12
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,372
Damage
75,111
82,707
Taken
89,389
55,515
Mitigated
66,957
23,782
Healing
8,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
15,943
1,658
1,361
2,288
13,085
5,732
0
4,856
8,226
32,986
0
W
Neith
 
Neith
16,878
9,225
0
2,184
15,100
6,374
0
2,167
12,933
0
38,842
L
Heimdallr
DMS_UAVxGOLD
Heimdallr
14,939
8,900
231
1,253
15,561
6,747
0
7,746
7,815
0
37,033
L
The Morrigan
Dankest_Peep
The Morrigan
7,849
1,616
0
255
7,956
3,081
0
5,226
2,730
17,589
1,800
W
Baron Samedi
EarlybyrdLLC
Baron Samedi
22,988
2,178
8,925
5,291
14,163
7,413
0
2,866
11,297
50,461
0
L
Kuzenbo
Ookami525
Kuzenbo
15,546
2,852
0
0
21,903
30,610
0
15,561
6,342
30,329
1,225
W
12,579
2,310
1,104
716
24,103
28,900
0
7,533
16,570
29,927
0
W
11,984
4,310
0
1,913
16,256
7,096
0
3,645
12,611
0
39,732
L
Fenrir
eAvi
Fenrir
23,268
6,980
0
2,548
23,779
9,666
0
13,758
10,021
0
40,885
L
Amaterasu
huggin munin18
Amaterasu
13,509
7,273
0
4,626
20,190
16,853
0
9,219
10,971
0
36,230

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,037
Gold Earned
61,306
232
Minions Killed
179
7
Camps Cleared
8
1,118,327
Distance Traveled
1,090,491
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
12,606
1,051
48
4
0
225,678
0
W
Neith
12,723
1,060
53
4
4
227,294
0
L
Heimdallr
12,069
1,006
41
3
3
225,488
0
L
The Morrigan
11,091
924
22
2
0
191,373
0
W
Baron Samedi
14,373
1,198
65
5
2
217,984
0
L
Kuzenbo
13,200
1,100
25
2
1
216,582
0
W
Ganesha
12,854
1,071
3
0
0
199,185
3
W
Pele
12,481
1,040
63
5
1
248,186
1
L
Fenrir
12,930
1,078
35
3
3
224,332
2
L
Amaterasu
12,016
1,001
56
5
1
232,716
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role