Player Matchup

Hercules
Hercules
Masters
Exiled Apostate
Hercules
Masters
Level 158
God Stats
3W - 0L
1,500 SR
Queue Stats
193W - 53L
2,584 MMR
Party 2
Scylla
Scylla
Masters
Hootie Smike
Scylla
Masters
Level 67
God Stats
38W - 10L
2,180 SR
Queue Stats
194W - 48L
2,363 MMR
Party 2
Xing Tian
Xing Tian
Diamond III
MARJHURY6615
Xing Tian
Diamond III
Level 57
God Stats
8W - 1L
1,334 SR
Queue Stats
101W - 18L
2,436 MMR
Party 2
Team Averages
Diamond I
Diamond I
Average Tier
Level 94
1,671 SR
2,461 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 147
1,629 SR
2,427 MMR
Bacchus
Bacchus
Masters
Guy JS
Bacchus
Masters
Level 140
God Stats
19W - 6L
2,028 SR
Queue Stats
257W - 117L
2,633 MMR
Party 1
Chaac
Chaac
Diamond II
I hunt2kill
Chaac
Diamond II
Level 141
God Stats
25W - 13L
1,620 SR
Queue Stats
546W - 354L
1,992 MMR
Party 1
Chang'e
Chang'e
Masters
l Trepid l
Chang'e
Masters
Level 159
God Stats
3W - 1L
1,241 SR
Queue Stats
303W - 65L
2,656 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
14
1 / 3 / 4
13,577
566
14,484
24,190
23,815
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Scylla
17
6 / 0 / 0
15,004
625
27,301
7,515
3,135
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Xing Tian
MARJHURY6615
Xing Tian
13
0 / 1 / 6
12,792
533
6,178
23,679
29,872
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Bans
KukulkanAphroditeHeimdallrPersephoneOdin

VS

Bans
HelMerlinNe ZhaVulcanKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Guy JS
Bacchus
13
1 / 0 / 3
12,526
522
12,113
19,440
26,002
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 2 / 3
12,636
527
13,227
19,667
18,500
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chang'e
l Trepid l
Chang'e
13
2 / 5 / 1
12,835
535
18,086
16,231
9,001
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
11
7
Kills
4
4
Deaths
7
10
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hercules
1
3
4
1
L
Bacchus
Guy JS
Bacchus
1
0
3
2.5
W
Scylla
6
0
0
6
L
1
2
3
1.25
W
Xing Tian
MARJHURY6615
Xing Tian
0
1
6
3
L
Chang'e
l Trepid l
Chang'e
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,963
Damage
43,426
55,384
Taken
55,338
56,822
Mitigated
53,503
17,586
Healing
27,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
14,484
7,709
0
10,626
24,190
23,815
923
13,223
10,967
0
56,839
L
Bacchus
Guy JS
Bacchus
12,113
2,247
0
5,949
19,440
26,002
0
10,900
8,540
44,910
0
W
Scylla
27,301
1,758
0
4,746
7,515
3,135
1,499
2,160
5,355
119,228
0
L
13,227
2,117
0
8,742
19,667
18,500
0
12,539
7,128
0
50,005
W
Xing Tian
MARJHURY6615
Xing Tian
6,178
283
0
2,214
23,679
29,872
655
14,822
8,857
29,643
0
L
Chang'e
l Trepid l
Chang'e
18,086
465
5,970
7,105
16,231
9,001
236
10,040
6,191
72,425
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,373
Gold Earned
37,997
285
Minions Killed
264
0
Camps Cleared
0
1,339,366
Distance Traveled
1,314,750
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
13,577
566
81
3
0
461,006
7
L
Bacchus
12,526
522
49
2
0
455,452
7
W
Scylla
15,004
625
180
8
0
427,921
4
L
Chaac
12,636
527
83
3
0
439,198
7
W
Xing Tian
12,792
533
24
1
0
450,439
4
L
Chang'e
12,835
535
132
6
0
420,100
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role