Player Matchup

Arachne
Arachne
Diamond IV
Chiberiaa
Arachne
Diamond IV
Level 42
God Stats
26W - 13L
1,727 SR
Queue Stats
157W - 134L
2,411 MMR
Solo
Ne Zha
Ne Zha
Masters
Haddix
Ne Zha
Masters
Level 160
God Stats
8W - 7L
1,680 SR
Queue Stats
244W - 207L
2,733 MMR
Solo
He Bo
He Bo
Masters
Mineral
He Bo
Masters
Level 153
God Stats
3W - 1L
1,917 SR
Queue Stats
272W - 231L
2,677 MMR
Solo
Sobek
Sobek
Masters
blu01
Sobek
Masters
Level 160
God Stats
6W - 4L
1,627 SR
Queue Stats
172W - 151L
2,280 MMR
Solo
Rama
Rama
Masters
finLörd
Rama
Masters
Level 126
God Stats
12W - 7L
1,668 SR
Queue Stats
179W - 166L
2,315 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 128
1,724 SR
2,483 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 85
1,708 SR
2,278 MMR
Fenrir
Fenrir
Masters
 
Fenrir
Masters
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Merlin
Merlin
Masters
FiveSixBetaCuck
Merlin
Masters
Level 47
God Stats
4W - 5L
1,580 SR
Queue Stats
49W - 36L
2,627 MMR
Party 1
Hou Yi
Hou Yi
Masters
JingleAllTheWei
Hou Yi
Masters
Level 50
God Stats
24W - 20L
1,726 SR
Queue Stats
216W - 193L
2,674 MMR
Solo
Hel
Hel
Diamond III
Kaede Ryuusei
Hel
Diamond III
Level 89
God Stats
15W - 7L
1,934 SR
Queue Stats
40W - 35L
2,279 MMR
Solo
Sun Wukong
Sun Wukong
Masters
woodsycat
Sun Wukong
Masters
Level 156
God Stats
2W - 3L
1,801 SR
Queue Stats
568W - 577L
2,312 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Chiberiaa
Arachne
17
5 / 3 / 8
12,494
625
14,082
22,626
10,234
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ne Zha
Haddix
Ne Zha
19
7 / 2 / 6
12,904
645
21,075
22,009
22,338
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

He Bo
Mineral
He Bo
20
9 / 3 / 4
14,076
704
16,531
11,949
5,177
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sobek
blu01
Sobek
16
2 / 3 / 13
11,797
590
8,744
19,708
19,228
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Rama
19
4 / 2 / 4
12,432
622
9,562
12,420
5,163
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
KukulkanHeimdallrPersephoneYemoja

VS

Bans
CamazotzOdinAresUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
17
6 / 6 / 4
11,282
564
11,753
20,417
11,384
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
3 / 9 / 5
10,411
521
18,320
13,718
6,170
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
0 / 4 / 3
10,643
532
11,117
11,890
4,912
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
3 / 5 / 1
10,329
516
11,964
18,054
10,654
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sun Wukong
woodsycat
Sun Wukong
14
1 / 3 / 10
9,953
498
6,698
21,294
17,884
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
36
27
Kills
13
13
Deaths
27
35
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
6
6
4
1.33
W
Arachne
Chiberiaa
Arachne
5
3
8
3
L
3
9
5
0.61
W
Ne Zha
Haddix
Ne Zha
7
2
6
5
L
0
4
3
0.38
L
3
5
1
0.7
W
He Bo
Mineral
He Bo
9
3
4
3.67
W
Sobek
blu01
Sobek
2
3
13
2.83
W
Rama
4
2
4
3
L
Sun Wukong
woodsycat
Sun Wukong
1
3
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,994
Damage
59,852
88,712
Taken
85,373
62,140
Mitigated
51,004
35,368
Healing
26,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
11,753
3,840
0
7,021
20,417
11,384
0
4,360
16,057
0
79,163
W
Arachne
Chiberiaa
Arachne
14,082
7,482
0
12,285
22,626
10,234
0
7,351
15,275
0
89,146
L
18,320
1,230
0
250
13,718
6,170
426
4,803
8,915
86,384
0
W
Ne Zha
Haddix
Ne Zha
21,075
9,003
0
12,080
22,009
22,338
769
9,668
12,341
0
84,479
L
11,117
6,218
0
1,675
11,890
4,912
749
4,794
7,096
0
93,706
L
11,964
1,286
3,591
9,175
18,054
10,654
110
2,354
15,700
71,848
0
W
He Bo
Mineral
He Bo
16,531
1,230
0
1,181
11,949
5,177
1,528
4,425
7,524
118,941
0
W
Sobek
blu01
Sobek
8,744
879
0
4,589
19,708
19,228
0
7,657
10,693
27,842
0
W
Rama
9,562
7,570
0
5,233
12,420
5,163
6,299
2,173
10,247
0
91,852
L
Sun Wukong
woodsycat
Sun Wukong
6,698
1,332
0
4,939
21,294
17,884
0
8,964
12,330
0
31,607

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,703
Gold Earned
52,618
652
Minions Killed
664
0
Camps Cleared
0
1,950,934
Distance Traveled
1,854,752
19
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,282
564
121
6
0
403,407
6
W
Arachne
12,494
625
110
6
0
421,414
4
L
Merlin
10,411
521
179
9
0
339,207
6
W
Ne Zha
12,904
645
135
7
0
381,498
0
L
Hou Yi
10,643
532
186
9
0
350,008
7
L
Hel
10,329
516
134
7
0
350,015
0
W
He Bo
14,076
704
206
10
0
372,694
5
W
Sobek
11,797
590
27
1
0
419,462
6
W
Rama
12,432
622
174
9
0
355,866
4
L
Sun Wukong
9,953
498
44
2
0
412,115
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role