Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
OathMarblez
Sun Wukong
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
174W - 120L
1,503 Elo+
Party 2
Discordia
Discordia
ll-CLAMP-YOU-ll
Discordia
Level 20
God Stats
39W - 15L
1,686 SR
Queue Stats
189W - 143L
1,557 Elo+
Party 2
Team Averages
Level 47
1,562 SR
1,520 Elo+

VS

Team Averages
Level 51
1,425 SR
1,305 Elo+
Zeus
Zeus
gegengo1995
Zeus
Level 17
God Stats
0W - 2L
1,157 SR
Queue Stats
12W - 12L
1,163 Elo+
Solo
Medusa
Medusa
latinkilla0
Medusa
Level 106
God Stats
11W - 19L
1,568 SR
Queue Stats
41W - 69L
1,390 Elo+
Party 1
Ymir
Ymir
pokesayain420
Ymir
Level 29
God Stats
21W - 19L
1,551 SR
Queue Stats
60W - 75L
1,362 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
6 / 0 / 2
8,926
811
8,930
8,329
2,841
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
OathMarblez
Sun Wukong
11
1 / 1 / 5
8,023
729
2,627
7,780
5,587
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Discordia
ll-CLAMP-YOU-ll
Discordia
11
4 / 0 / 5
8,528
775
6,015
4,392
1,423
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 0
7,159
651
7,097
5,902
1,759
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Medusa
9
0 / 4 / 1
6,996
636
2,676
9,024
2,986
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 4 / 1
6,883
626
2,250
8,215
5,280
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
3
11
Kills
1
1
Deaths
11
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
6
0
2
7
W
Sun Wukong
OathMarblez
Sun Wukong
1
1
5
3.5
L
1
3
0
0.33
L
Medusa
0
4
1
0.13
W
Discordia
ll-CLAMP-YOU-ll
Discordia
4
0
5
6.5
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,572
Damage
12,023
20,501
Taken
23,141
9,851
Mitigated
10,025
10,514
Healing
3,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
8,930
2,678
0
5,202
8,329
2,841
872
2,573
5,756
0
37,779
W
Sun Wukong
OathMarblez
Sun Wukong
2,627
408
0
2,601
7,780
5,587
960
4,580
3,200
0
24,584
L
7,097
356
135
128
5,902
1,759
0
1,549
4,353
20,661
0
L
Medusa
2,676
1,380
0
2,116
9,024
2,986
0
2,977
6,047
0
24,705
W
Discordia
ll-CLAMP-YOU-ll
Discordia
6,015
418
384
2,327
4,392
1,423
746
2,251
2,141
18,874
0
L
2,250
248
0
1,069
8,215
5,280
0
1,562
6,653
9,452
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,477
Gold Earned
21,038
124
Minions Killed
102
0
Camps Cleared
0
591,716
Distance Traveled
506,041
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,926
811
43
4
0
215,099
4
W
Sun Wukong
8,023
729
38
3
0
202,002
1
L
Zeus
7,159
651
34
3
0
170,283
0
L
Medusa
6,996
636
47
4
0
149,287
1
W
Discordia
8,528
775
43
4
0
174,615
5
L
Ymir
6,883
626
21
2
0
186,471
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role