Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 8L
956 Elo+
Solo
Merlin
Merlin
ASTONERSLYFE420
Merlin
Level 53
God Stats
21W - 23L
1,017 SR
Queue Stats
67W - 79L
1,069 Elo+
Solo
Cupid
Cupid
MayByourDaddy
Cupid
Level 50
God Stats
68W - 76L
1,460 SR
Queue Stats
288W - 389L
1,280 Elo+
Solo
Team Averages
Level 37
1,326 SR
1,102 Elo+

VS

Team Averages
Level 30
1,540 SR
1,413 Elo+
Chaac
Chaac
 
Chaac
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
 
Heimdallr
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 16
God Stats
1W - 5L
1,619 SR
Queue Stats
18W - 26L
1,239 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
11
1 / 14 / 7
11,511
576
4,611
25,763
13,108
Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

17
19 / 2 / 4
15,952
798
34,483
12,334
4,529
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
6 / 6 / 9
14,323
716
13,481
14,724
4,631
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
16
16 / 2 / 6
15,603
780
30,068
23,776
27,539
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heimdallr
 
Heimdallr
10
1 / 13 / 10
11,404
570
2,174
18,412
5,444
Ymir
 
Ymir
13
5 / 12 / 5
12,305
615
8,030
24,137
8,128
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
43
26
Kills
22
22
Deaths
27
20
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
1
14
7
0.32
L
Chaac
 
Chaac
16
2
6
9.5
L
Heimdallr
 
Heimdallr
1
13
10
0.46
L
Ymir
 
Ymir
5
12
5
0.63
W
19
2
4
10.5
W
6
6
9
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,575
Damage
40,272
52,821
Taken
66,325
22,268
Mitigated
41,111
12,459
Healing
9,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
4,611
1,147
0
2,620
25,763
13,108
120
5,682
20,078
13,048
0
L
Chaac
 
Chaac
30,068
9,775
780
8,902
23,776
27,539
216
11,850
11,926
0
75,747
L
Heimdallr
 
Heimdallr
2,174
395
0
0
18,412
5,444
120
11,739
6,673
0
8,141
L
Ymir
 
Ymir
8,030
2,931
0
0
24,137
8,128
0
15,505
8,632
43,991
0
W
34,483
931
549
5,680
12,334
4,529
864
804
11,530
71,744
0
W
13,481
8,016
134
3,476
14,724
4,631
1,556
1,651
13,073
0
69,891

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,786
Gold Earned
39,312
177
Minions Killed
150
0
Camps Cleared
0
926,403
Distance Traveled
830,831
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
11,511
576
21
1
0
274,190
0
L
Chaac
15,603
780
70
4
0
340,262
0
L
Heimdallr
11,404
570
9
0
0
258,886
3
L
Ymir
12,305
615
71
4
0
231,683
0
W
Merlin
15,952
798
82
4
0
350,603
0
W
Cupid
14,323
716
74
4
0
301,610
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role