Player Matchup

Mercury
Mercury
 
Mercury
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
Angel Of Asgard
Olorun
Level 136
God Stats
4W - 1L
1,500 SR
Queue Stats
629W - 611L
1,478 Elo+
Party 2
Hades
Hades
KILLATHUNDERGUN
Hades
Level 55
God Stats
12W - 10L
1,719 SR
Queue Stats
157W - 165L
1,406 Elo+
Solo
Sol
Sol
joalarso1
Sol
Level 66
God Stats
2W - 2L
1,336 SR
Queue Stats
11W - 23L
1,374 Elo+
Solo
Chronos
Chronos
l am Vulcan
Chronos
Level 159
God Stats
5W - 1L
1,500 SR
Queue Stats
538W - 507L
1,506 Elo+
Party 2
Team Averages
Level 107
1,511 SR
1,453 Elo+

VS

Team Averages
Level 75
1,689 SR
1,442 Elo+
Sobek
Sobek
DESTRUCTER1999
Sobek
Level 92
God Stats
12W - 15L
2,004 SR
Queue Stats
29W - 30L
1,639 Elo+
Party 1
Cu Chulainn
Cu Chulainn
JOACOASURA
Cu Chulainn
Level 59
God Stats
37W - 34L
1,669 SR
Queue Stats
251W - 289L
1,360 Elo+
Solo
Ne Zha
Ne Zha
Slapyaface13
Ne Zha
Level 108
God Stats
2W - 6L
1,703 SR
Queue Stats
47W - 59L
1,536 Elo+
Party 1
Kukulkan
Kukulkan
riotous528salt
Kukulkan
Level 53
God Stats
86W - 77L
1,568 SR
Queue Stats
380W - 385L
1,348 Elo+
Solo
Neith
Neith
survivorrXD
Neith
Level 61
God Stats
14W - 9L
1,500 SR
Queue Stats
350W - 386L
1,325 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
6
2 / 0 / 1
3,918
784
1,105
2,734
555
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

7
2 / 0 / 0
4,283
857
1,015
1,081
263
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

4
0 / 1 / 2
3,089
618
552
1,586
341
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes

Shoes

+6%
Movement Speed

5
0 / 0 / 1
3,185
637
1,203
1,526
274
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos
l am Vulcan
Chronos
6
1 / 0 / 1
3,564
713
2,602
1,811
383
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 1 / 1
3,061
612
728
3,772
1,944
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cu Chulainn
JOACOASURA
Cu Chulainn
6
0 / 1 / 0
3,231
646
1,431
2,898
1,351
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ne Zha
5
0 / 2 / 0
3,214
643
383
3,522
907
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
1
0 / 0 / 0
2,460
492
0
0
0
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Shoes

Shoes

+6%
Movement Speed

5
1 / 1 / 0
3,168
634
1,601
2,460
640
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
2
5
Kills
1
1
Deaths
5
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
2
0
1
2.5
W
2
0
0
2
L
0
1
1
0.5
L
Cu Chulainn
JOACOASURA
Cu Chulainn
0
1
0
0
W
0
1
2
1
L
Ne Zha
0
2
0
0
W
0
0
1
0.5
W
Chronos
l am Vulcan
Chronos
1
0
1
1.5
L
Kukulkan
0
0
0
0
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,477
Damage
4,143
8,738
Taken
12,652
1,816
Mitigated
4,842
3,437
Healing
5,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
1,105
538
0
1,341
2,734
555
0
65
2,669
0
12,706
W
1,015
742
0
498
1,081
263
1,188
0
1,081
15,577
0
L
728
160
99
1,531
3,772
1,944
0
1,110
2,662
6,443
0
L
Cu Chulainn
JOACOASURA
Cu Chulainn
1,431
52
0
1,480
2,898
1,351
0
1,203
1,695
0
8,387
W
552
300
87
824
1,586
341
0
193
1,393
3,752
0
L
Ne Zha
383
50
0
873
3,522
907
0
1,015
2,507
0
12,861
W
1,203
685
0
231
1,526
274
0
0
1,526
8,135
0
W
Chronos
l am Vulcan
Chronos
2,602
1,114
0
456
1,811
383
0
470
1,341
15,443
0
L
Kukulkan
0
0
0
0
0
0
0
0
0
0
0
L
1,601
557
99
1,342
2,460
640
0
2,044
416
0
9,968

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,039
Gold Earned
15,134
115
Minions Killed
57
0
Camps Cleared
0
415,208
Distance Traveled
355,609
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
3,918
784
29
6
0
96,072
0
W
Olorun
4,283
857
35
7
0
81,531
0
L
Sobek
3,061
612
12
2
0
89,073
0
L
Cu Chulainn
3,231
646
4
1
0
82,578
0
W
Hades
3,089
618
9
2
0
68,264
1
L
Ne Zha
3,214
643
23
5
0
103,183
0
W
Sol
3,185
637
11
2
0
87,257
0
W
Chronos
3,564
713
31
6
0
82,084
0
L
Kukulkan
2,460
492
0
0
0
0
0
L
Neith
3,168
634
18
4
0
80,775
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role