Player Matchup

Jormungandr
Jormungandr
Jayrod92345
Jormungandr
Level 67
God Stats
5W - 2L
1,178 SR
Queue Stats
166W - 228L
1,244 Elo+
Solo
Sol
Sol
Terra_Esperra
Sol
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 16L
1,038 Elo+
Solo
Mercury
Mercury
XGN Pharaoh Jay
Mercury
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
162W - 204L
1,301 Elo+
Solo
Team Averages
Level 80
1,393 SR
1,194 Elo+

VS

Team Averages
Level 48
1,406 SR
1,217 Elo+
Chaac
Chaac
BigDeeej64
Chaac
Level 39
God Stats
23W - 33L
1,500 SR
Queue Stats
271W - 467L
1,283 Elo+
Solo
Anubis
Anubis
iM_Hipnotic_1
Anubis
Level 60
God Stats
4W - 2L
1,327 SR
Queue Stats
8W - 11L
1,181 Elo+
Party 1
Izanami
Izanami
iM_Spotted_1
Izanami
Level 44
God Stats
9W - 6L
1,390 SR
Queue Stats
13W - 17L
1,187 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Jayrod92345
Jormungandr
12
2 / 4 / 1
10,886
640
5,589
15,571
13,846
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
3 / 6 / 1
10,708
630
7,761
13,735
2,674
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 11 / 3
9,605
565
5,778
14,524
4,050
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
13
3 / 2 / 8
11,251
662
7,258
10,688
4,783
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
11 / 3 / 7
12,954
762
15,457
9,029
4,010
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Izanami
iM_Spotted_1
Izanami
14
7 / 0 / 9
12,428
731
10,797
6,580
2,320
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
45
5
Kills
21
21
Deaths
5
5
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Chaac
3
2
8
3.5
L
Jormungandr
Jayrod92345
Jormungandr
2
4
1
0.63
L
3
6
1
0.58
L
0
11
3
0.14
W
11
3
7
4.83
W
Izanami
iM_Spotted_1
Izanami
7
0
9
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,128
Damage
33,512
43,830
Taken
26,297
20,570
Mitigated
11,113
6,856
Healing
9,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
7,258
527
983
5,327
10,688
4,783
0
5,283
5,405
0
31,941
L
Jormungandr
Jayrod92345
Jormungandr
5,589
759
0
2,754
15,571
13,846
0
5,986
9,585
47,715
0
L
7,761
969
276
2,878
13,735
2,674
0
4,127
9,608
42,276
0
L
5,778
2,624
0
948
14,524
4,050
0
5,426
9,098
0
19,154
W
15,457
402
611
810
9,029
4,010
483
4,584
4,445
43,182
0
W
Izanami
iM_Spotted_1
Izanami
10,797
8,457
720
575
6,580
2,320
1,583
3,495
3,085
0
47,835

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,199
Gold Earned
36,633
145
Minions Killed
196
0
Camps Cleared
0
877,005
Distance Traveled
868,220
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,251
662
48
3
0
297,557
6
L
Jormungandr
10,886
640
69
4
0
291,464
2
L
Sol
10,708
630
53
3
0
301,646
0
L
Mercury
9,605
565
23
1
0
283,895
4
W
Anubis
12,954
762
51
3
0
294,606
1
W
Izanami
12,428
731
97
6
0
276,057
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role