Player Matchup

Sylvanus
Sylvanus
Dawn_Owl
Sylvanus
Level 127
God Stats
4W - 4L
1,251 SR
Queue Stats
348W - 298L
1,644 Elo+
Solo
Horus
Horus
Must be Chef
Horus
Level 125
God Stats
19W - 15L
1,539 SR
Queue Stats
378W - 337L
1,581 Elo+
Solo
Zeus
Zeus
PulplessOJ
Zeus
Level 114
God Stats
2W - 2L
1,500 SR
Queue Stats
116W - 98L
1,698 Elo+
Party 1
Cupid
Cupid
StainedSoup
Cupid
Level 132
God Stats
146W - 108L
1,602 SR
Queue Stats
155W - 125L
1,656 Elo+
Solo
Fenrir
Fenrir
Sweat Souls
Fenrir
Level 127
God Stats
4W - 3L
1,566 SR
Queue Stats
105W - 83L
1,726 Elo+
Party 1
Team Averages
Level 125
1,492 SR
1,661 Elo+

VS

Team Averages
Level 137
1,572 SR
1,689 Elo+
Sun Wukong
Sun Wukong
Ozuda
Sun Wukong
Level 109
God Stats
1W - 3L
1,500 SR
Queue Stats
196W - 172L
1,659 Elo+
Party 2
Ymir
Ymir
Pure Hel
Ymir
Level 142
God Stats
18W - 16L
1,634 SR
Queue Stats
300W - 273L
1,728 Elo+
Party 2
Zeus
Zeus
Rogziel333
Zeus
Level 160
God Stats
5W - 4L
1,594 SR
Queue Stats
608W - 565L
1,671 Elo+
Solo
Jing Wei
Jing Wei
Surnix
Jing Wei
Level 119
God Stats
7W - 3L
1,533 SR
Queue Stats
258W - 244L
1,727 Elo+
Party 2
Nemesis
Nemesis
oFlipMode
Nemesis
Level 154
God Stats
19W - 15L
1,600 SR
Queue Stats
331W - 292L
1,663 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Dawn_Owl
Sylvanus
19
3 / 6 / 14
14,446
498
8,521
22,900
22,621
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

20
6 / 6 / 3
17,344
598
20,951
26,250
31,141
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
17 / 4 / 5
17,743
612
29,528
15,870
5,640
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

20
5 / 4 / 15
16,181
558
24,156
26,603
13,189
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
20
8 / 3 / 14
16,642
574
19,014
25,427
23,126
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Ozuda
Sun Wukong
19
2 / 7 / 4
13,212
456
13,751
30,000
31,603
Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ymir
16
2 / 10 / 8
12,880
444
12,732
35,212
36,414
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

20
5 / 9 / 6
14,342
495
23,879
16,563
6,518
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jing Wei
Surnix
Jing Wei
20
6 / 5 / 6
14,916
514
16,446
18,656
8,233
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Nemesis
oFlipMode
Nemesis
20
8 / 8 / 5
15,134
522
19,698
29,041
16,193
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
52
39
Kills
23
23
Deaths
39
51
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Dawn_Owl
Sylvanus
3
6
14
1.67
W
6
6
3
1.25
L
Sun Wukong
Ozuda
Sun Wukong
2
7
4
0.57
W
17
4
5
4.88
L
Ymir
2
10
8
0.6
L
5
9
6
0.89
W
5
4
15
3.13
L
Jing Wei
Surnix
Jing Wei
6
5
6
1.8
W
Fenrir
8
3
14
5
L
Nemesis
oFlipMode
Nemesis
8
8
5
1.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

102,170
Damage
86,506
117,050
Taken
129,472
95,717
Mitigated
98,961
47,308
Healing
26,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Dawn_Owl
Sylvanus
8,521
1,334
5,872
5,280
22,900
22,621
917
11,502
11,398
37,384
0
W
20,951
10,565
2,549
12,248
26,250
31,141
1,544
3,802
22,448
0
141,386
L
Sun Wukong
Ozuda
Sun Wukong
13,751
2,628
0
8,805
30,000
31,603
441
4,158
25,842
0
96,807
W
29,528
2,159
0
162
15,870
5,640
1,788
6,865
9,005
131,950
0
L
Ymir
12,732
2,134
0
3,932
35,212
36,414
0
15,059
20,153
44,696
0
L
23,879
905
0
1,440
16,563
6,518
0
4,288
12,275
107,433
0
W
24,156
13,001
987
10,050
26,603
13,189
3,660
7,950
18,653
0
137,519
L
Jing Wei
Surnix
Jing Wei
16,446
11,926
0
4,682
18,656
8,233
1,078
6,808
11,848
0
98,276
W
Fenrir
19,014
5,891
0
10,160
25,427
23,126
3,350
6,492
18,935
0
121,708
L
Nemesis
oFlipMode
Nemesis
19,698
9,715
0
7,184
29,041
16,193
83
7,736
21,305
0
113,305

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

82,356
Gold Earned
70,484
774
Minions Killed
699
0
Camps Cleared
0
2,587,389
Distance Traveled
2,450,482
32
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
14,446
498
44
2
0
493,572
7
W
Horus
17,344
598
224
8
0
532,027
2
L
Sun Wukong
13,212
456
161
6
0
452,069
6
W
Zeus
17,743
612
194
7
0
507,734
12
L
Ymir
12,880
444
45
2
0
440,511
5
L
Zeus
14,342
495
171
6
0
426,181
10
W
Cupid
16,181
558
173
6
0
469,439
11
L
Jing Wei
14,916
514
183
6
0
566,362
2
W
Fenrir
16,642
574
139
5
0
584,617
0
L
Nemesis
15,134
522
139
5
0
565,359
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role