Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
Charbynator
Hel
Level 125
God Stats
3W - 0L
1,736 SR
Queue Stats
180W - 154L
1,530 Elo+
Party 1
King Arthur
King Arthur
Si13ntki113r06
King Arthur
Level 97
God Stats
14W - 15L
1,593 SR
Queue Stats
269W - 239L
1,551 Elo+
Solo
Sobek
Sobek
Tomsmit42
Sobek
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 30L
1,214 Elo+
Solo
Medusa
Medusa
TrueDede
Medusa
Level 125
God Stats
4W - 0L
1,544 SR
Queue Stats
114W - 89L
1,540 Elo+
Party 1
Team Averages
Level 116
1,575 SR
1,467 Elo+

VS

Team Averages
Level 97
1,761 SR
1,517 Elo+
Heimdallr
Heimdallr
GoldenHunter935
Heimdallr
Level 121
God Stats
7W - 4L
1,844 SR
Queue Stats
89W - 82L
1,505 Elo+
Party 2
Chaac
Chaac
RUSSIANXXBOMBER
Chaac
Level 102
God Stats
0W - 1L
1,714 SR
Queue Stats
14W - 16L
1,631 Elo+
Solo
Jormungandr
Jormungandr
Ryuzakiii03
Jormungandr
Level 119
God Stats
5W - 5L
1,842 SR
Queue Stats
189W - 188L
1,470 Elo+
Party 2
Vulcan
Vulcan
XxITryHardOften
Vulcan
Level 76
God Stats
11W - 10L
1,565 SR
Queue Stats
28W - 34L
1,472 Elo+
Solo
Thor
Thor
sliferks
Thor
Level 69
God Stats
6W - 4L
1,841 SR
Queue Stats
273W - 233L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
5
1 / 1 / 0
3,478
696
838
2,952
788
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

6
0 / 1 / 0
3,419
684
1,548
1,986
488
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

King Arthur
Si13ntki113r06
King Arthur
7
2 / 0 / 0
4,081
816
1,077
1,299
777
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Sobek
Tomsmit42
Sobek
5
0 / 0 / 3
3,240
648
691
2,780
1,203
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Medusa
TrueDede
Medusa
5
3 / 1 / 1
3,485
697
1,730
1,674
370
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
GoldenHunter935
Heimdallr
4
0 / 2 / 1
3,028
606
1,037
2,289
540
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

1
0 / 1 / 0
2,491
498
69
722
332
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Jormungandr
Ryuzakiii03
Jormungandr
4
0 / 2 / 1
3,066
613
1,619
3,002
977
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

6
0 / 0 / 1
3,371
674
1,337
2,044
629
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Thor
6
2 / 1 / 0
3,823
765
1,079
2,129
495
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
5
6
Kills
2
3
Deaths
6
4
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
1
1
0
1
W
0
1
0
0
L
Heimdallr
GoldenHunter935
Heimdallr
0
2
1
0.25
L
0
1
0
0
L
Jormungandr
Ryuzakiii03
Jormungandr
0
2
1
0.25
W
King Arthur
Si13ntki113r06
King Arthur
2
0
0
2
W
Sobek
Tomsmit42
Sobek
0
0
3
1.5
W
Medusa
TrueDede
Medusa
3
1
1
3.5
L
0
0
1
0.5
L
Thor
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,884
Damage
5,141
10,691
Taken
10,186
3,626
Mitigated
2,973
6,046
Healing
2,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
838
529
0
1,479
2,952
788
0
415
2,537
0
10,329
W
1,548
210
76
1,170
1,986
488
0
1,206
780
15,873
0
L
Heimdallr
GoldenHunter935
Heimdallr
1,037
712
0
496
2,289
540
0
386
1,903
0
8,209
L
69
0
0
40
722
332
0
0
722
0
848
L
Jormungandr
Ryuzakiii03
Jormungandr
1,619
600
56
500
3,002
977
0
305
2,657
6,698
0
W
King Arthur
Si13ntki113r06
King Arthur
1,077
445
0
997
1,299
777
85
0
1,299
0
13,751
W
Sobek
Tomsmit42
Sobek
691
100
0
1,855
2,780
1,203
0
1,092
1,688
4,278
0
W
Medusa
TrueDede
Medusa
1,730
672
0
469
1,674
370
58
243
1,431
0
11,649
L
1,337
720
0
699
2,044
629
0
1,548
496
14,582
0
L
Thor
1,079
145
0
847
2,129
495
0
0
2,129
0
13,852

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,703
Gold Earned
15,779
107
Minions Killed
80
0
Camps Cleared
0
472,644
Distance Traveled
375,499
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
3,478
696
33
7
0
114,121
1
W
Hel
3,419
684
29
6
0
88,653
2
L
Heimdallr
3,028
606
14
3
0
90,861
1
L
Chaac
2,491
498
1
0
0
19,827
0
L
Jormungandr
3,066
613
11
2
0
74,030
4
W
King Arthur
4,081
816
20
4
0
85,520
0
W
Sobek
3,240
648
4
1
0
100,293
1
W
Medusa
3,485
697
21
4
0
84,057
1
L
Vulcan
3,371
674
21
4
0
96,080
2
L
Thor
3,823
765
33
7
0
94,701
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role