Player Matchup

Kumbhakarna
Kumbhakarna
Hikaru Messatsu
Kumbhakarna
Level 83
God Stats
13W - 6L
1,818 SR
Queue Stats
196W - 77L
1,787 Elo+
Party 1
Ganesha
Ganesha
Magi Senpai
Ganesha
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 19L
1,728 Elo+
Party 1
Thor
Thor
RootMcSocks
Thor
Level 26
God Stats
2W - 3L
1,399 SR
Queue Stats
52W - 27L
1,665 Elo+
Party 1
Team Averages
Level 40
1,572 SR
1,727 Elo+

VS

Team Averages
Level 16
1,497 SR
1,477 Elo+
Kuzenbo
Kuzenbo
L-4-R-K-1-N
Kuzenbo
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
147W - 131L
1,511 Elo+
Party 2
Thor
Thor
St-Laz
Thor
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 25L
1,512 Elo+
Party 2
Merlin
Merlin
imBento
Merlin
Level 7
God Stats
1W - 2L
1,491 SR
Queue Stats
4W - 5L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Hikaru Messatsu
Kumbhakarna
16
11 / 4 / 9
17,003
708
16,846
25,098
25,625
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ganesha
Magi Senpai
Ganesha
15
1 / 4 / 20
15,926
664
25,106
22,548
23,030
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
12 / 6 / 7
16,555
690
17,935
16,987
7,104
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
L-4-R-K-1-N
Kuzenbo
14
3 / 5 / 10
14,405
600
11,302
28,189
30,152
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thor
St-Laz
Thor
15
3 / 12 / 5
14,253
594
10,846
24,365
16,604
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Merlin
imBento
Merlin
17
7 / 8 / 4
16,349
681
21,061
19,103
6,242
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
32
24
Kills
13
14
Deaths
25
36
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
Hikaru Messatsu
Kumbhakarna
11
4
9
3.88
L
Kuzenbo
L-4-R-K-1-N
Kuzenbo
3
5
10
1.6
W
Ganesha
Magi Senpai
Ganesha
1
4
20
2.75
W
12
6
7
2.58
L
Thor
St-Laz
Thor
3
12
5
0.46
L
Merlin
imBento
Merlin
7
8
4
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,887
Damage
43,209
64,633
Taken
71,657
55,759
Mitigated
52,998
10,855
Healing
9,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
Hikaru Messatsu
Kumbhakarna
16,846
2,707
0
2,214
25,098
25,625
991
13,019
12,079
54,457
0
L
Kuzenbo
L-4-R-K-1-N
Kuzenbo
11,302
3,154
441
3,252
28,189
30,152
26
18,233
9,956
32,814
0
W
Ganesha
Magi Senpai
Ganesha
25,106
1,430
1,600
4,948
22,548
23,030
382
9,994
12,554
70,912
0
W
17,935
2,696
0
2,093
16,987
7,104
1,048
9,438
7,549
0
81,049
L
Thor
St-Laz
Thor
10,846
3,074
1,161
2,774
24,365
16,604
0
13,588
10,777
0
74,731
L
Merlin
imBento
Merlin
21,061
786
0
2,147
19,103
6,242
0
12,121
6,922
72,434
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,484
Gold Earned
45,007
256
Minions Killed
214
0
Camps Cleared
0
1,134,236
Distance Traveled
1,072,479
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
17,003
708
89
4
0
393,421
3
L
Kuzenbo
14,405
600
24
1
0
360,982
3
W
Ganesha
15,926
664
23
1
0
374,412
1
W
Thor
16,555
690
144
6
0
366,403
4
L
Thor
14,253
594
90
4
0
334,527
4
L
Merlin
16,349
681
100
4
0
376,970
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role