Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
CeReaLKiLLeR9128
Izanami
Level 41
God Stats
21W - 28L
1,487 SR
Queue Stats
22W - 37L
1,521 Elo+
Solo
Yemoja
Yemoja
Lemmehaveursoul
Yemoja
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 21L
1,369 Elo+
Party 3
Scylla
Scylla
LingLingslover
Scylla
Level 27
God Stats
11W - 10L
1,772 SR
Queue Stats
27W - 28L
1,722 Elo+
Party 3
Fenrir
Fenrir
lcyvl
Fenrir
Level 16
God Stats
6W - 8L
1,542 SR
Queue Stats
6W - 8L
1,534 Elo+
Party 2
Team Averages
Level 38
1,560 SR
1,529 Elo+

VS

Team Averages
Level 77
1,617 SR
1,491 Elo+
Izanami
Izanami
BoRn_InSanE_Y2k
Izanami
Level 28
God Stats
2W - 0L
1,764 SR
Queue Stats
42W - 38L
1,501 Elo+
Party 1
Erlang Shen
Erlang Shen
HUTSUMA
Erlang Shen
Level 46
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 10L
1,507 Elo+
Party 1
Khepri
Khepri
LexiDressing19
Khepri
Level 36
God Stats
4W - 2L
1,481 SR
Queue Stats
16W - 16L
1,434 Elo+
Solo
Yemoja
Yemoja
PilotNine
Yemoja
Level 127
God Stats
3W - 0L
1,764 SR
Queue Stats
8W - 6L
1,519 Elo+
Party 1
Cu Chulainn
Cu Chulainn
untamekilla73
Cu Chulainn
Level 148
God Stats
1W - 0L
1,576 SR
Queue Stats
11W - 7L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
15
0 / 2 / 4
9,202
920
5,979
8,721
2,994
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
1 / 1 / 3
9,853
985
5,969
6,261
2,181
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
0 / 0 / 2
8,968
897
7,688
7,783
4,046
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
0 / 5 / 3
8,993
899
8,777
11,795
3,198
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
lcyvl
Fenrir
15
3 / 4 / 1
9,505
951
2,384
8,212
2,960
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Team 1 Tickets

208

VS

Team 2 Tickets

286

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 0 / 3
10,077
1,008
5,088
4,183
1,993
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Erlang Shen
HUTSUMA
Erlang Shen
16
2 / 0 / 6
9,644
964
7,636
7,770
3,996
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
2 / 0 / 6
9,680
968
3,822
8,503
10,362
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Yemoja
PilotNine
Yemoja
16
2 / 2 / 7
9,879
988
8,470
8,076
4,464
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cu Chulainn
untamekilla73
Cu Chulainn
17
3 / 2 / 9
10,753
1,075
12,245
7,272
7,299
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
43
4
Kills
12
12
Deaths
4
13
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
2
4
1
W
3
0
3
4.5
L
1
1
3
2.5
W
Erlang Shen
HUTSUMA
Erlang Shen
2
0
6
5
L
0
0
2
1
W
2
0
6
5
L
0
5
3
0.3
W
Yemoja
PilotNine
Yemoja
2
2
7
2.75
L
Fenrir
lcyvl
Fenrir
3
4
1
0.88
W
Cu Chulainn
untamekilla73
Cu Chulainn
3
2
9
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,797
Damage
37,261
42,772
Taken
35,804
15,379
Mitigated
28,114
3,475
Healing
5,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
5,979
1,993
0
1,054
8,721
2,994
0
1,995
6,726
0
27,522
W
5,088
3,399
0
792
4,183
1,993
0
2,718
1,465
0
40,626
L
5,969
3,756
0
0
6,261
2,181
0
1,926
4,335
0
38,741
W
Erlang Shen
HUTSUMA
Erlang Shen
7,636
4,108
0
1,176
7,770
3,996
0
3,666
4,104
0
16,132
L
7,688
1,062
1,876
466
7,783
4,046
0
2,370
5,413
22,747
0
W
3,822
225
0
812
8,503
10,362
0
3,751
4,752
8,994
0
L
8,777
506
0
0
11,795
3,198
0
3,881
7,914
21,159
0
W
Yemoja
PilotNine
Yemoja
8,470
635
1,513
147
8,076
4,464
0
3,530
4,546
24,365
0
L
Fenrir
lcyvl
Fenrir
2,384
699
0
79
8,212
2,960
0
2,120
6,092
0
6,028
W
Cu Chulainn
untamekilla73
Cu Chulainn
12,245
3,811
0
1,467
7,272
7,299
0
2,800
4,472
0
33,758

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,521
Gold Earned
50,033
197
Minions Killed
214
5
Camps Cleared
9
960,135
Distance Traveled
968,086
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,202
920
46
5
2
210,376
3
W
Izanami
10,077
1,008
93
9
2
170,739
2
L
Izanami
9,853
985
86
9
0
176,371
0
W
Erlang Shen
9,644
964
20
2
2
229,465
1
L
Yemoja
8,968
897
30
3
0
186,719
0
W
Khepri
9,680
968
12
1
2
171,875
1
L
Scylla
8,993
899
31
3
2
186,046
0
W
Yemoja
9,879
988
37
4
2
185,869
0
L
Fenrir
9,505
951
4
0
1
200,623
0
W
Cu Chulainn
10,753
1,075
52
5
1
210,138
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role