Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
thousandturtles
Medusa
Level 117
God Stats
2W - 2L
1,710 SR
Queue Stats
109W - 87L
1,461 Elo+
Party 1
Scylla
Scylla
xXDxDAWGx1000Xx
Scylla
Level 45
God Stats
0W - 4L
1,113 SR
Queue Stats
84W - 77L
1,512 Elo+
Party 1
Team Averages
Level 64
1,441 SR
1,491 Elo+

VS

Team Averages
Level 45
1,649 SR
1,445 Elo+
Hachiman
Hachiman
LoUiS-_Amigo
Hachiman
Level 26
God Stats
5W - 2L
1,220 SR
Queue Stats
47W - 53L
1,466 Elo+
Party 2
Merlin
Merlin
Tonsh_Tonsh
Merlin
Level 27
God Stats
9W - 0L
1,805 SR
Queue Stats
27W - 20L
1,424 Elo+
Party 2
Chaac
Chaac
killer0000000
Chaac
Level 82
God Stats
11W - 0L
1,921 SR
Queue Stats
56W - 53L
1,446 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
3 / 7 / 4
9,112
701
2,710
13,300
4,426
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
5 / 4 / 4
9,163
705
6,941
9,597
3,435
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

12
5 / 3 / 7
9,697
746
6,941
8,393
2,632
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
LoUiS-_Amigo
Hachiman
11
4 / 6 / 7
9,798
754
6,887
8,123
2,949
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Merlin
11
5 / 4 / 6
9,725
748
7,230
6,243
2,115
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

12
5 / 3 / 5
9,704
746
8,668
10,266
9,057
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
32
13
Kills
14
14
Deaths
13
15
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
7
4
0.71
W
Hachiman
LoUiS-_Amigo
Hachiman
4
6
7
1.25
W
Merlin
5
4
6
2
W
5
3
5
2.5
L
5
4
4
1.75
L
5
3
7
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,592
Damage
22,785
31,290
Taken
24,632
10,493
Mitigated
14,121
2,087
Healing
2,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,710
824
382
1,705
13,300
4,426
0
4,198
9,102
0
14,402
W
Hachiman
LoUiS-_Amigo
Hachiman
6,887
2,454
0
864
8,123
2,949
680
1,985
6,138
0
20,200
W
Merlin
7,230
459
0
115
6,243
2,115
1,355
2,183
4,060
28,949
0
W
8,668
1,122
0
1,988
10,266
9,057
756
2,817
7,449
0
28,879
L
6,941
3,356
0
0
9,597
3,435
0
2,054
7,543
0
36,828
L
6,941
450
0
0
8,393
2,632
0
1,018
7,375
25,680
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,972
Gold Earned
29,227
128
Minions Killed
117
0
Camps Cleared
0
621,646
Distance Traveled
695,947
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,112
701
14
1
0
205,950
0
W
Hachiman
9,798
754
27
2
0
223,847
2
W
Merlin
9,725
748
43
3
0
228,973
3
W
Chaac
9,704
746
47
4
0
243,127
0
L
Medusa
9,163
705
64
5
0
196,751
0
L
Scylla
9,697
746
50
4
0
218,945
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role