Player Matchup

Anhur
Anhur
 
Anhur
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Huah-Acce
Nemesis
Level 114
God Stats
1W - 3L
1,703 SR
Queue Stats
66W - 65L
1,356 Elo+
Solo
Nox
Nox
RampagePiratePR
Nox
Level 109
God Stats
14W - 13L
1,500 SR
Queue Stats
595W - 650L
1,499 Elo+
Solo
Team Averages
Level 112
1,568 SR
1,452 Elo+

VS

Team Averages
Level 105
1,551 SR
1,389 Elo+
Medusa
Medusa
 
Medusa
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
CristianGames70
Cerberus
Level 159
God Stats
14W - 10L
1,654 SR
Queue Stats
462W - 566L
1,526 Elo+
Solo
Poseidon
Poseidon
darkriden
Poseidon
Level 58
God Stats
2W - 0L
1,500 SR
Queue Stats
29W - 30L
1,142 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
6
0 / 4 / 1
4,937
617
1,763
4,592
1,272
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Nemesis
Huah-Acce
Nemesis
5
0 / 4 / 1
4,820
603
1,164
4,811
1,297
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

7
1 / 1 / 0
5,227
653
2,133
4,896
1,421
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
9
6 / 0 / 3
7,206
901
4,265
5,172
1,559
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
7
0 / 2 / 5
5,559
695
1,106
4,852
2,424
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Poseidon
darkriden
Poseidon
9
3 / 0 / 4
6,575
822
5,916
4,459
997
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
21
1
Kills
9
9
Deaths
2
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
4
1
0.13
W
Medusa
 
Medusa
6
0
3
7.5
W
Cerberus
0
2
5
1.25
L
Nemesis
Huah-Acce
Nemesis
0
4
1
0.13
L
1
1
0
1
W
Poseidon
darkriden
Poseidon
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,060
Damage
11,287
14,299
Taken
14,483
3,990
Mitigated
4,980
688
Healing
5,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
1,763
945
0
0
4,592
1,272
0
2,361
2,231
0
6,912
W
Medusa
 
Medusa
4,265
1,839
0
1,669
5,172
1,559
1,489
323
4,849
0
24,132
W
Cerberus
1,106
0
468
1,336
4,852
2,424
214
1,548
3,304
7,009
0
L
Nemesis
Huah-Acce
Nemesis
1,164
121
0
549
4,811
1,297
0
2,022
2,789
0
6,160
L
2,133
112
0
139
4,896
1,421
0
2,699
2,197
9,474
0
W
Poseidon
darkriden
Poseidon
5,916
727
318
1,633
4,459
997
416
298
4,161
24,321
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,984
Gold Earned
19,340
36
Minions Killed
100
0
Camps Cleared
0
287,606
Distance Traveled
440,402
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
4,937
617
18
2
0
88,651
0
W
Medusa
7,206
901
38
5
0
148,541
0
W
Cerberus
5,559
695
20
3
0
143,111
0
L
Nemesis
4,820
603
8
1
0
74,984
0
L
Nox
5,227
653
10
1
0
123,971
0
W
Poseidon
6,575
822
42
5
0
148,750
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role