Player Matchup

Hou Yi
Hou Yi
Silver IV
ImawsomeKILLA
Hou Yi
Silver IV
Level 65
God Stats
13W - 11L
1,285 SR
Queue Stats
580W - 508L
1,095 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 65
1,285 SR
1,095 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 125
1,500 SR
1,009 MMR
Merlin
Merlin
Bronze II
superseceretspy
Merlin
Bronze II
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 24L
1,009 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 2 / 0
12,651
791
8,324
14,646
7,155
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
HeimdallrAphroditeUllrBakasuraSkadi

VS

Bans
Baron SamediCamazotzChang'eHelHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 0
11,034
690
10,443
11,613
3,459
Evolved Specialist's Blessing

Evolved Specialist's Blessing

+10HP5 +20 MP5 +10% Cooldown Reduction +10% Movement Speed ROLE QUEST: UTILITY: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
2
5
Kills
2
2
Deaths
5
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
5
2
0
2.5
L
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,324
Damage
10,443
14,646
Taken
11,613
7,155
Mitigated
3,459
5,396
Healing
320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,324
3,614
0
5,396
14,646
7,155
2,360
10,473
4,173
0
71,568
L
10,443
736
0
320
11,613
3,459
810
0
11,613
55,399
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,651
Gold Earned
11,034
146
Minions Killed
104
0
Camps Cleared
0
267,361
Distance Traveled
278,114
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
12,651
791
146
9
0
267,361
4
L
Merlin
11,034
690
104
7
0
278,114
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role