Player Matchup

Sun Wukong
Sun Wukong
LCCP1
Sun Wukong
Level 63
God Stats
0W - 1L
1,314 SR
Queue Stats
54W - 66L
1,414 Elo+
Party 1
Apollo
Apollo
Raflets
Apollo
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 35L
1,632 Elo+
Solo
He Bo
He Bo
The Haaser
He Bo
Level 34
God Stats
0W - 2L
1,500 SR
Queue Stats
28W - 28L
1,492 Elo+
Party 1
Artemis
Artemis
Vape_saves_lifes
Artemis
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 35L
1,321 Elo+
Solo
Raijin
Raijin
Warrsoul
Raijin
Level 89
God Stats
2W - 6L
1,729 SR
Queue Stats
86W - 87L
1,596 Elo+
Solo
Team Averages
Level 62
1,509 SR
1,491 Elo+

VS

Team Averages
Level 100
1,557 SR
1,478 Elo+
Nemesis
Nemesis
DaxArk
Nemesis
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 70L
1,424 Elo+
Solo
Kali
Kali
Lstelle
Kali
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 71L
1,529 Elo+
Solo
Scylla
Scylla
YamilRG
Scylla
Level 108
God Stats
3W - 0L
1,300 SR
Queue Stats
51W - 34L
1,472 Elo+
Solo
Merlin
Merlin
ZailoX_BlackO_o
Merlin
Level 58
God Stats
6W - 6L
1,678 SR
Queue Stats
284W - 260L
1,503 Elo+
Solo
Athena
Athena
peggyxgiggles
Athena
Level 148
God Stats
5W - 2L
1,808 SR
Queue Stats
109W - 108L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
LCCP1
Sun Wukong
18
3 / 8 / 10
11,204
700
17,810
22,654
13,463
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Apollo
Raflets
Apollo
20
7 / 5 / 11
13,153
822
17,814
14,861
6,119
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

He Bo
18
5 / 9 / 12
11,571
723
15,562
17,879
6,488
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

19
2 / 8 / 14
11,244
703
17,330
19,830
7,158
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Raijin
Warrsoul
Raijin
18
5 / 9 / 10
11,749
734
15,522
20,027
7,564
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DaxArk
Nemesis
19
8 / 7 / 20
12,616
789
17,416
19,088
18,395
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Kali
Lstelle
Kali
20
6 / 4 / 21
13,127
820
14,063
17,136
10,817
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
YamilRG
Scylla
20
15 / 4 / 14
13,605
850
28,615
16,887
8,683
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

20
6 / 1 / 21
13,609
851
20,192
12,704
7,304
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

18
4 / 6 / 21
11,697
731
8,276
32,724
31,934
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
136
22
Kills
39
39
Deaths
22
57
Assists
97
Player
Kills
Deaths
Assists
KDA
W
Nemesis
DaxArk
Nemesis
8
7
20
2.57
L
Sun Wukong
LCCP1
Sun Wukong
3
8
10
1
W
Kali
Lstelle
Kali
6
4
21
4.13
L
Apollo
Raflets
Apollo
7
5
11
2.5
L
He Bo
5
9
12
1.22
L
2
8
14
1.13
L
Raijin
Warrsoul
Raijin
5
9
10
1.11
W
Scylla
YamilRG
Scylla
15
4
14
5.5
W
6
1
21
16.5
W
4
6
21
2.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,038
Damage
88,562
95,251
Taken
98,539
40,792
Mitigated
77,133
28,525
Healing
36,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
DaxArk
Nemesis
17,416
7,364
816
3,642
19,088
18,395
627
6,906
12,182
0
23,494
L
Sun Wukong
LCCP1
Sun Wukong
17,810
3,026
2,539
4,663
22,654
13,463
935
11,732
10,922
0
27,575
W
Kali
Lstelle
Kali
14,063
6,362
255
5,727
17,136
10,817
1,017
4,910
12,226
0
26,353
L
Apollo
Raflets
Apollo
17,814
8,660
3,797
3,247
14,861
6,119
1,503
9,582
5,279
0
37,624
L
He Bo
15,562
1,176
2,447
1,679
17,879
6,488
819
11,071
6,808
26,263
0
L
17,330
6,765
963
4,089
19,830
7,158
785
13,217
6,613
0
33,723
L
Raijin
Warrsoul
Raijin
15,522
2,701
1,394
3,707
20,027
7,564
627
11,481
8,546
27,786
0
W
Scylla
YamilRG
Scylla
28,615
1,940
3,263
5,237
16,887
8,683
1,743
6,167
10,720
49,170
0
W
20,192
1,497
3,717
3,758
12,704
7,304
1,347
2,411
10,293
58,699
0
W
8,276
3,191
3,003
7,332
32,724
31,934
475
10,690
22,034
15,756
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,921
Gold Earned
64,654
156
Minions Killed
172
0
Camps Cleared
0
1,272,324
Distance Traveled
1,455,924
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
12,616
789
11
1
0
284,171
0
L
Sun Wukong
11,204
700
16
1
0
281,217
1
W
Kali
13,127
820
30
2
0
285,883
0
L
Apollo
13,153
822
54
3
0
276,727
0
L
He Bo
11,571
723
18
1
0
247,510
0
L
Artemis
11,244
703
30
2
0
237,899
0
L
Raijin
11,749
734
38
2
0
228,971
0
W
Scylla
13,605
850
39
2
0
290,012
0
W
Merlin
13,609
851
80
5
0
263,967
1
W
Athena
11,697
731
12
1
0
331,891
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role