Player Matchup

Merlin
Merlin
 
Merlin
Level 21
God Stats
2W - 3L
1,786 SR
Queue Stats
13W - 24L
991 Elo+
Solo
Geb
Geb
faceguy399
Geb
Level 16
God Stats
13W - 9L
1,302 SR
Queue Stats
88W - 72L
1,046 Elo+
Solo
Ra
Ra
xATRELLx
Ra
Level 8
God Stats
3W - 5L
1,574 SR
Queue Stats
4W - 9L
1,003 Elo+
Solo
Team Averages
Level 15
1,554 SR
1,014 Elo+

VS

Team Averages
Level 27
1,387 SR
973 Elo+
Hel
Hel
Siraiya Uzumaki
Hel
Level 22
God Stats
3W - 5L
1,238 SR
Queue Stats
3W - 5L
880 Elo+
Party 1
Heimdallr
Heimdallr
Vegeta Level
Heimdallr
Level 26
God Stats
8W - 6L
1,426 SR
Queue Stats
13W - 16L
1,135 Elo+
Party 1
Neith
Neith
prime_vernier769
Neith
Level 34
God Stats
7W - 13L
1,498 SR
Queue Stats
57W - 137L
903 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
8
1 / 9 / 1
8,002
616
4,867
7,963
2,351
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

10
1 / 5 / 1
8,573
659
5,188
12,344
6,780
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

9
0 / 5 / 2
7,699
592
4,351
7,176
5,766
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bumba's Mask

Bumba's Mask

+30
Physical Power
+65
Magical Power
+10%
Cooldown Reduction

PASSIVE - GAIN MOBILITY, SACRIFICE DEFENSE & DAMAGE <font color='#42F46E'>+35% Movement Speed <font color='#F44242'>+15% Damage Taken <font color='#F44242'>-15% Damage Dealt

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 13
9,216
709
2,588
6,793
2,506
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Heimdallr
Vegeta Level
Heimdallr
12
16 / 3 / 3
11,017
847
15,018
14,557
5,695
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
0 / 0 / 10
8,245
634
3,385
4,763
1,725
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
45
2
Kills
19
19
Deaths
4
4
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
9
1
0.17
W
3
1
13
9.5
W
Heimdallr
Vegeta Level
Heimdallr
16
3
3
5.83
L
1
5
1
0.3
W
0
0
10
5
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,406
Damage
20,991
27,483
Taken
26,113
14,897
Mitigated
9,926
2,219
Healing
13,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
4,867
442
0
0
7,963
2,351
0
566
7,393
19,352
0
W
2,588
218
5,920
3,851
6,793
2,506
657
5,112
1,681
13,789
0
W
Heimdallr
Vegeta Level
Heimdallr
15,018
7,755
0
1,164
14,557
5,695
1,572
6,159
8,398
0
42,878
L
5,188
448
746
657
12,344
6,780
0
1,316
11,028
13,372
0
W
3,385
1,126
381
1,816
4,763
1,725
297
3,135
1,628
0
16,025
L
4,351
906
494
322
7,176
5,766
0
726
6,450
21,850
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,274
Gold Earned
28,478
73
Minions Killed
86
0
Camps Cleared
0
657,321
Distance Traveled
679,664
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,002
616
23
2
0
191,354
0
W
Hel
9,216
709
24
2
0
239,510
2
W
Heimdallr
11,017
847
37
3
0
251,886
3
L
Geb
8,573
659
14
1
0
306,558
3
W
Neith
8,245
634
25
2
0
188,268
6
L
Ra
7,699
592
36
3
0
159,409
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role