Player Matchup

Fenrir
Fenrir
Gold V
Blood_and_gore23
Fenrir
Gold V
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
31W - 24L
1,457 MMR
Solo
Sol
Sol
Bronze I
Lil Madusa 14
Sol
Bronze I
Level 145
God Stats
0W - 1L
1,387 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Heimdallr
Heimdallr
Bronze III
USMC FT Carl
Heimdallr
Bronze III
Level 63
God Stats
0W - 1L
1,496 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 106
1,461 SR
1,486 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 89
1,665 SR
1,436 MMR
Sobek
Sobek
Silver II
Aye Rubyy
Sobek
Silver II
Level 64
God Stats
7W - 8L
1,563 SR
Queue Stats
11W - 15L
1,358 MMR
Solo
He Bo
He Bo
Silver II
ikillclowns692
He Bo
Silver II
Level 80
God Stats
6W - 6L
1,729 SR
Queue Stats
7W - 9L
1,476 MMR
Solo
Hou Yi
Hou Yi
Gold II
ulltra-_-noob
Hou Yi
Gold II
Level 123
God Stats
5W - 6L
1,702 SR
Queue Stats
94W - 108L
1,476 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 9 / 5
19,060
657
18,236
33,698
11,196
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

18
5 / 4 / 7
18,460
637
28,456
20,925
11,112
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heimdallr
USMC FT Carl
Heimdallr
16
2 / 9 / 10
16,690
576
14,414
19,584
8,115
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bans
ZeusBacchusOdinMerlinPersephone

VS

Bans
KumbhakarnaArachnePoseidonAnubisBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Aye Rubyy
Sobek
15
2 / 6 / 11
17,640
608
8,988
27,185
35,992
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

19
13 / 5 / 4
19,686
679
25,096
23,056
6,647
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
7 / 5 / 10
18,724
646
26,368
24,425
8,231
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
47
16
Kills
22
22
Deaths
16
22
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Sobek
Aye Rubyy
Sobek
2
6
11
1.25
L
9
9
5
1.28
L
5
4
7
2.13
L
Heimdallr
USMC FT Carl
Heimdallr
2
9
10
0.78
W
13
5
4
3
W
7
5
10
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,106
Damage
60,452
74,207
Taken
74,666
30,423
Mitigated
50,870
21,197
Healing
18,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
Aye Rubyy
Sobek
8,988
211
477
3,852
27,185
35,992
455
8,100
19,085
21,729
0
L
18,236
6,332
0
10,634
33,698
11,196
0
15,974
17,724
0
106,688
L
28,456
2,980
0
8,372
20,925
11,112
817
8,465
12,460
103,153
0
L
Heimdallr
USMC FT Carl
Heimdallr
14,414
2,874
417
1,774
19,584
8,115
458
10,256
9,328
0
59,769
W
25,096
244
0
6,354
23,056
6,647
214
12,007
11,049
90,797
0
W
26,368
14,084
0
7,695
24,425
8,231
2,349
8,712
15,708
0
124,941

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,210
Gold Earned
56,050
330
Minions Killed
293
0
Camps Cleared
0
1,485,859
Distance Traveled
1,652,407
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
17,640
608
21
1
0
548,224
1
L
Fenrir
19,060
657
99
3
0
528,519
3
L
Sol
18,460
637
151
5
0
518,471
3
L
Heimdallr
16,690
576
80
3
0
438,869
1
W
He Bo
19,686
679
139
5
0
519,337
4
W
Hou Yi
18,724
646
133
5
0
584,846
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role