Player Matchup

Freya
Freya
Friend Andrew
Freya
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 41L
1,655 Elo+
Party 1
Cupid
Cupid
Javaf001
Cupid
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 9L
1,690 Elo+
Solo
Susano
Susano
Nuke Bro Chill
Susano
Level 27
God Stats
3W - 1L
1,650 SR
Queue Stats
36W - 35L
1,645 Elo+
Party 1
Odin
Odin
YouAlrightHomie
Odin
Level 9
God Stats
8W - 8L
1,493 SR
Queue Stats
11W - 12L
1,592 Elo+
Solo
Chaac
Chaac
danyscarface
Chaac
Level 14
God Stats
10W - 8L
1,863 SR
Queue Stats
10W - 8L
1,846 Elo+
Solo
Team Averages
Level 21
1,601 SR
1,686 Elo+

VS

Team Averages
Level 21
1,523 SR
1,641 Elo+
Fenrir
Fenrir
 
Fenrir
Level 8
God Stats
7W - 17L
1,450 SR
Queue Stats
91W - 107L
1,529 Elo+
Solo
Cerberus
Cerberus
KillaWu_Assasin
Cerberus
Level 25
God Stats
1W - 1L
1,687 SR
Queue Stats
3W - 4L
1,544 Elo+
Solo
Yemoja
Yemoja
Synthesyz
Yemoja
Level 23
God Stats
59W - 64L
1,508 SR
Queue Stats
112W - 123L
1,553 Elo+
Solo
Kukulkan
Kukulkan
Yung_Thavage
Kukulkan
Level 23
God Stats
3W - 1L
1,849 SR
Queue Stats
4W - 3L
1,866 Elo+
Solo
Nike
Nike
lahng_eun
Nike
Level 24
God Stats
5W - 3L
1,122 SR
Queue Stats
34W - 25L
1,711 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 3 / 4
10,579
962
8,991
10,323
5,731
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Breastplate

Breastplate

+20
Physical Protection

Cupid
Javaf001
Cupid
18
7 / 0 / 6
12,074
1,098
21,580
9,172
3,983
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

17
4 / 0 / 9
10,973
998
14,389
8,469
3,572
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
1 / 0 / 11
10,860
987
4,798
7,720
7,631
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

16
0 / 0 / 8
9,748
886
8,368
5,838
3,990
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Team 1 Tickets

309

VS

Team 2 Tickets

155

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
0 / 6 / 0
8,874
807
2,157
11,334
5,335
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
16
0 / 3 / 2
9,977
907
9,813
17,913
28,176
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Yemoja
Synthesyz
Yemoja
16
0 / 1 / 1
9,871
897
5,868
10,443
6,550
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Kukulkan
Yung_Thavage
Kukulkan
14
0 / 1 / 0
9,125
830
1,718
1,836
660
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Nike
16
3 / 5 / 0
10,745
977
15,057
22,691
23,358
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
6
16
Kills
3
3
Deaths
16
38
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
6
0
0
W
4
3
4
2
W
Cupid
Javaf001
Cupid
7
0
6
10
L
Cerberus
0
3
2
0.33
W
4
0
9
8.5
L
Yemoja
Synthesyz
Yemoja
0
1
1
0.5
W
1
0
11
6.5
L
Kukulkan
Yung_Thavage
Kukulkan
0
1
0
0
W
0
0
8
4
L
Nike
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,126
Damage
34,613
41,522
Taken
64,217
24,907
Mitigated
64,079
6,834
Healing
7,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,157
817
0
217
11,334
5,335
0
1,909
9,425
0
3,804
W
8,991
3,187
0
1,075
10,323
5,731
0
4,027
6,296
19,924
0
W
Cupid
Javaf001
Cupid
21,580
10,321
471
3,053
9,172
3,983
0
3,429
5,743
0
52,307
L
Cerberus
9,813
366
486
3,004
17,913
28,176
0
3,530
14,383
34,132
2,122
W
14,389
7,130
0
0
8,469
3,572
0
1,986
6,483
0
25,937
L
Yemoja
Synthesyz
Yemoja
5,868
682
2,196
618
10,443
6,550
0
1,026
9,417
28,337
0
W
4,798
822
0
675
7,720
7,631
0
3,915
3,805
0
32,259
L
Kukulkan
Yung_Thavage
Kukulkan
1,718
0
0
0
1,836
660
0
82
1,754
13,007
0
W
8,368
741
0
1,560
5,838
3,990
0
2,383
3,455
168
15,762
L
Nike
15,057
3,467
0
1,301
22,691
23,358
0
2,604
20,087
0
39,023

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,234
Gold Earned
48,592
228
Minions Killed
217
7
Camps Cleared
3
1,061,817
Distance Traveled
819,887
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,874
807
4
0
0
125,950
1
W
Freya
10,579
962
36
3
1
182,969
0
W
Cupid
12,074
1,098
80
7
2
191,490
1
L
Cerberus
9,977
907
74
7
2
199,182
1
W
Susano
10,973
998
18
2
3
236,253
3
L
Yemoja
9,871
897
41
4
0
207,269
0
W
Odin
10,860
987
64
6
1
245,223
0
L
Kukulkan
9,125
830
29
3
0
65,254
1
W
Chaac
9,748
886
30
3
0
205,882
0
L
Nike
10,745
977
69
6
1
222,232
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role