Player Matchup

Ymir
Ymir
BW7_Hawks
Ymir
Level 24
God Stats
2W - 1L
1,298 SR
Queue Stats
35W - 35L
1,395 Elo+
Party 1
Nox
Nox
Spider-man-verso
Nox
Level 35
God Stats
3W - 3L
1,665 SR
Queue Stats
23W - 31L
1,134 Elo+
Party 1
Hachiman
Hachiman
marc1114
Hachiman
Level 27
God Stats
6W - 3L
1,293 SR
Queue Stats
85W - 86L
1,307 Elo+
Solo
Team Averages
Level 29
1,419 SR
1,279 Elo+

VS

Team Averages
Level 36
1,401 SR
1,239 Elo+
Ymir
Ymir
BiggThiccNastier
Ymir
Level 80
God Stats
15W - 9L
1,586 SR
Queue Stats
166W - 144L
1,423 Elo+
Party 2
Pele
Pele
DARK2314NINJA
Pele
Level 18
God Stats
10W - 8L
1,500 SR
Queue Stats
70W - 75L
1,238 Elo+
Party 2
Hel
Hel
Sesshoumaru
Hel
Level 11
God Stats
0W - 1L
1,117 SR
Queue Stats
0W - 4L
1,056 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
4 / 2 / 7
9,734
749
5,907
9,860
4,642
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
4 / 2 / 7
9,508
731
4,999
5,560
1,931
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
marc1114
Hachiman
11
6 / 4 / 6
9,475
729
12,272
9,494
3,179
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 3 / 1
9,630
741
7,597
11,132
5,017
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 3 / 1
9,239
711
6,690
10,679
3,587
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 8 / 3
7,818
601
2,841
8,452
4,594
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
13
14
Kills
8
8
Deaths
14
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ymir
4
2
7
3.75
L
6
3
1
2.17
L
2
3
1
0.83
L
0
8
3
0.19
W
4
2
7
3.75
W
Hachiman
marc1114
Hachiman
6
4
6
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,178
Damage
17,128
24,914
Taken
30,263
9,752
Mitigated
13,198
2,945
Healing
4,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
5,907
702
0
1,707
9,860
4,642
123
4,447
5,413
28,907
0
L
7,597
1,159
0
1,979
11,132
5,017
0
5,424
5,708
30,782
0
L
6,690
1,962
0
1,794
10,679
3,587
0
1,772
8,907
0
50,806
L
2,841
1,204
365
522
8,452
4,594
405
3,766
4,686
10,567
0
W
4,999
1,028
0
0
5,560
1,931
0
3,474
2,086
21,932
0
W
Hachiman
marc1114
Hachiman
12,272
6,523
0
1,238
9,494
3,179
474
2,539
6,955
0
31,865

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,717
Gold Earned
26,687
144
Minions Killed
156
0
Camps Cleared
0
685,229
Distance Traveled
687,271
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,734
749
52
4
0
242,225
4
L
Ymir
9,630
741
51
4
0
235,039
2
L
Pele
9,239
711
83
6
0
275,176
1
L
Hel
7,818
601
22
2
0
177,056
2
W
Nox
9,508
731
44
3
0
226,301
2
W
Hachiman
9,475
729
48
4
0
216,703
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role