Player Matchup

Medusa
Medusa
 
Medusa
Level 17
God Stats
4W - 2L
1,500 SR
Queue Stats
10W - 9L
1,691 Elo+
Solo
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 6
God Stats
1W - 1L
1,179 SR
Queue Stats
1W - 5L
1,141 Elo+
Solo
Heimdallr
Heimdallr
RYJ Fusion
Heimdallr
Level 28
God Stats
3W - 3L
1,532 SR
Queue Stats
7W - 6L
1,550 Elo+
Solo
Fenrir
Fenrir
jergruntgun7
Fenrir
Level 18
God Stats
32W - 37L
1,348 SR
Queue Stats
131W - 131L
1,394 Elo+
Solo
Ares
Ares
seanyymac20
Ares
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 5L
1,325 Elo+
Solo
Team Averages
Level 16
1,412 SR
1,420 Elo+

VS

Team Averages
Level 14
1,448 SR
1,481 Elo+
Yemoja
Yemoja
 
Yemoja
Level 10
God Stats
35W - 40L
1,484 SR
Queue Stats
203W - 262L
1,484 Elo+
Solo
Bellona
Bellona
HanTheBanan5808
Bellona
Level 6
God Stats
43W - 56L
1,425 SR
Queue Stats
356W - 413L
1,317 Elo+
Solo
Achilles
Achilles
InTeNsE_WaR_BoSS
Achilles
Level 14
God Stats
10W - 10L
1,485 SR
Queue Stats
12W - 12L
1,456 Elo+
Party 1
Anhur
Anhur
Irishdemon66
Anhur
Level 12
God Stats
3W - 1L
1,423 SR
Queue Stats
6W - 5L
1,602 Elo+
Party 1
Medusa
Medusa
Not Sorryyy
Medusa
Level 29
God Stats
6W - 5L
1,421 SR
Queue Stats
17W - 13L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
20
6 / 8 / 21
17,548
975
24,994
28,015
20,164
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Erlang Shen
 
Erlang Shen
16
0 / 0 / 0
11,270
626
0
0
0
Heimdallr
RYJ Fusion
Heimdallr
20
18 / 5 / 19
19,689
1,094
49,882
24,632
9,670
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
20
18 / 5 / 15
20,574
1,143
37,632
30,383
12,282
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

20
5 / 2 / 27
18,440
1,024
15,640
29,645
36,784
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Team 1 Tickets

119

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
20
0 / 1 / 8
14,285
794
9,115
8,818
9,801
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

20
0 / 12 / 11
15,062
837
7,255
32,362
38,023
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

20
9 / 7 / 6
17,941
997
25,410
31,234
29,287
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

20
1 / 16 / 14
16,029
891
22,855
36,594
14,577
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
20
10 / 12 / 10
19,235
1,069
40,691
31,256
15,512
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

129
Kill Participation
69
47
Kills
20
20
Deaths
48
82
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
6
8
21
2.06
W
Erlang Shen
 
Erlang Shen
0
0
0
0
L
Yemoja
 
Yemoja
0
1
8
4
L
0
12
11
0.46
L
9
7
6
1.71
L
1
16
14
0.5
L
Medusa
10
12
10
1.25
W
Heimdallr
RYJ Fusion
Heimdallr
18
5
19
5.5
W
Fenrir
18
5
15
5.1
W
5
2
27
9.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

128,148
Damage
105,326
112,675
Taken
140,264
78,900
Mitigated
107,200
11,032
Healing
14,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
24,994
11,720
0
0
28,015
20,164
0
2,898
25,117
0
54,809
W
Erlang Shen
 
Erlang Shen
0
0
0
0
0
0
0
0
0
0
0
L
Yemoja
 
Yemoja
9,115
180
1,675
22
8,818
9,801
0
922
7,896
30,820
0
L
7,255
3,094
0
911
32,362
38,023
0
3,266
29,092
0
24,278
L
25,410
10,112
0
5,538
31,234
29,287
0
3,069
28,165
0
52,421
L
22,855
11,421
0
3,964
36,594
14,577
0
3,080
33,510
0
55,530
L
Medusa
40,691
26,441
0
2,399
31,256
15,512
0
5,303
25,953
0
74,392
W
Heimdallr
RYJ Fusion
Heimdallr
49,882
22,856
0
4,156
24,632
9,670
0
1,814
22,818
0
84,659
W
Fenrir
37,632
29,908
0
4,565
30,383
12,282
0
2,266
28,117
0
65,505
W
15,640
557
350
1,961
29,645
36,784
0
2,137
27,508
47,029
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

87,521
Gold Earned
82,552
259
Minions Killed
270
13
Camps Cleared
4
1,223,195
Distance Traveled
1,596,149
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
17,548
975
76
4
0
273,625
0
W
Erlang Shen
11,270
626
0
0
0
0
0
L
Yemoja
14,285
794
40
2
0
226,716
1
L
Bellona
15,062
837
28
2
2
376,157
0
L
Achilles
17,941
997
51
3
0
336,229
1
L
Anhur
16,029
891
77
4
2
291,844
0
L
Medusa
19,235
1,069
74
4
0
365,203
0
W
Heimdallr
19,689
1,094
95
5
0
306,617
1
W
Fenrir
20,574
1,143
50
3
13
328,217
0
W
Ares
18,440
1,024
38
2
0
314,736
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role