Player Matchup

King Arthur
King Arthur
AlphaCrackBaby
King Arthur
Level 110
God Stats
1W - 2L
1,556 SR
Queue Stats
11W - 7L
1,639 Elo+
Party 1
Merlin
Merlin
CreamYourCoffee
Merlin
Level 118
God Stats
0W - 1L
1,593 SR
Queue Stats
12W - 9L
1,610 Elo+
Party 1
Ne Zha
Ne Zha
JalenChhan23
Ne Zha
Level 128
God Stats
3W - 1L
1,858 SR
Queue Stats
25W - 20L
1,621 Elo+
Party 1
Team Averages
Level 119
1,669 SR
1,624 Elo+

VS

Team Averages
Level 126
1,546 SR
1,743 Elo+
Merlin
Merlin
DragonKing_V
Merlin
Level 118
God Stats
10W - 8L
1,637 SR
Queue Stats
49W - 50L
1,946 Elo+
Party 2
Fafnir
Fafnir
Et3rnal_BASEDGOD
Fafnir
Level 122
God Stats
4W - 3L
1,500 SR
Queue Stats
93W - 99L
1,641 Elo+
Party 2
Arachne
Arachne
x_Young-Legacy_x
Arachne
Level 139
God Stats
3W - 2L
1,500 SR
Queue Stats
106W - 110L
1,641 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AlphaCrackBaby
King Arthur
13
1 / 8 / 11
12,016
601
11,476
21,267
18,914
Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
14 / 6 / 2
14,566
728
22,665
11,990
4,409
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ne Zha
15
2 / 6 / 13
13,432
672
13,163
24,194
15,219
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
5 / 3 / 11
13,984
699
19,439
10,557
3,741
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
6 / 7 / 9
15,354
768
11,386
20,798
23,867
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
9 / 7 / 8
15,145
757
16,751
26,853
20,852
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
48
17
Kills
20
20
Deaths
17
26
Assists
28
Player
Kills
Deaths
Assists
KDA
L
King Arthur
AlphaCrackBaby
King Arthur
1
8
11
0.81
L
14
6
2
2.5
W
Merlin
5
3
11
3.5
W
6
7
9
1.5
L
Ne Zha
2
6
13
1.42
W
9
7
8
1.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,304
Damage
47,576
57,451
Taken
58,208
38,542
Mitigated
48,460
15,105
Healing
15,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
AlphaCrackBaby
King Arthur
11,476
1,762
0
4,524
21,267
18,914
289
13,790
7,477
0
35,760
L
22,665
1,172
0
469
11,990
4,409
0
4,019
7,971
66,784
0
W
Merlin
19,439
1,547
0
1,165
10,557
3,741
984
4,613
5,944
83,738
0
W
11,386
2,392
0
5,098
20,798
23,867
485
8,384
12,414
27,343
0
L
Ne Zha
13,163
4,432
0
10,112
24,194
15,219
16
13,088
11,106
0
67,280
W
16,751
9,562
0
8,984
26,853
20,852
1,403
10,067
16,786
0
40,263

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,014
Gold Earned
44,483
282
Minions Killed
198
0
Camps Cleared
0
982,311
Distance Traveled
1,058,675
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
12,016
601
72
4
0
310,212
5
L
Merlin
14,566
728
100
5
0
310,058
5
W
Merlin
13,984
699
129
6
0
339,397
4
W
Fafnir
15,354
768
31
2
0
328,307
4
L
Ne Zha
13,432
672
110
6
0
362,041
7
W
Arachne
15,145
757
38
2
0
390,971
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role