Player Matchup

Merlin
Merlin
NocturnalFrostX
Merlin
Level 98
God Stats
69W - 59L
1,675 SR
Queue Stats
141W - 132L
1,669 Elo+
Party 2
Neith
Neith
SensoryParagon
Neith
Level 128
God Stats
25W - 24L
1,634 SR
Queue Stats
381W - 343L
1,483 Elo+
Party 2
King Arthur
King Arthur
Sup3rN0va516
King Arthur
Level 114
God Stats
32W - 18L
1,607 SR
Queue Stats
165W - 150L
1,563 Elo+
Party 2
Team Averages
Level 113
1,639 SR
1,572 Elo+

VS

Team Averages
Level 99
1,564 SR
1,427 Elo+
Horus
Horus
CutiePie JJ
Horus
Level 87
God Stats
17W - 12L
1,247 SR
Queue Stats
27W - 14L
1,408 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Smooth Jazzz
Ah Muzen Cab
Level 112
God Stats
4W - 2L
1,876 SR
Queue Stats
26W - 16L
1,510 Elo+
Party 1
Zeus
Zeus
Zander Crooz
Zeus
Level 99
God Stats
24W - 13L
1,568 SR
Queue Stats
29W - 17L
1,363 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 6 / 6
16,679
618
20,381
18,087
5,027
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

18
9 / 5 / 3
17,503
648
19,552
21,279
6,634
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
Sup3rN0va516
King Arthur
14
1 / 9 / 8
15,173
562
10,207
28,917
22,567
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 4 / 13
17,732
657
12,428
26,724
28,925
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ah Muzen Cab
Smooth Jazzz
Ah Muzen Cab
17
5 / 8 / 9
16,861
624
24,385
21,815
8,237
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

19
10 / 2 / 7
18,088
670
23,827
12,183
3,477
Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
49
14
Kills
20
20
Deaths
14
17
Assists
29
Player
Kills
Deaths
Assists
KDA
W
5
4
13
2.88
L
4
6
6
1.17
L
9
5
3
2.1
W
Ah Muzen Cab
Smooth Jazzz
Ah Muzen Cab
5
8
9
1.19
L
King Arthur
Sup3rN0va516
King Arthur
1
9
8
0.56
W
10
2
7
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,140
Damage
60,640
68,283
Taken
60,722
34,228
Mitigated
40,639
10,340
Healing
27,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,428
5,861
6,541
11,838
26,724
28,925
892
8,372
18,352
0
31,967
L
20,381
351
0
670
18,087
5,027
53
3,921
14,166
81,738
0
L
19,552
7,878
291
6,199
21,279
6,634
2,552
6,247
15,032
0
87,649
W
Ah Muzen Cab
Smooth Jazzz
Ah Muzen Cab
24,385
8,071
0
3,875
21,815
8,237
1,169
7,428
14,387
0
107,733
L
King Arthur
Sup3rN0va516
King Arthur
10,207
2,450
0
3,180
28,917
22,567
0
13,710
15,207
0
46,757
W
23,827
2,148
2,485
2,465
12,183
3,477
1,259
4,943
7,240
108,762
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,355
Gold Earned
52,681
344
Minions Killed
322
0
Camps Cleared
0
1,254,322
Distance Traveled
1,415,115
16
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
17,732
657
34
1
0
516,287
8
L
Merlin
16,679
618
112
4
0
392,464
7
L
Neith
17,503
648
163
6
0
423,405
5
W
Ah Muzen Cab
16,861
624
128
5
0
440,729
7
L
King Arthur
15,173
562
69
3
0
438,453
4
W
Zeus
18,088
670
160
6
0
458,099
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role