Player Matchup

Merlin
Merlin
 
Merlin
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Da Ji
Da Ji
 
Da Ji
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nox
Nox
Killerc0ck
Nox
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 11L
1,517 Elo+
Party 1
Chang'e
Chang'e
Mr Reiman4228
Chang'e
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 11L
1,634 Elo+
Party 3
Ullr
Ullr
SirPJtheEpic
Ullr
Level 157
God Stats
5W - 4L
1,725 SR
Queue Stats
676W - 545L
1,680 Elo+
Party 1
Team Averages
Level 134
1,545 SR
1,566 Elo+

VS

Team Averages
Level 126
1,472 SR
1,637 Elo+
Nemesis
Nemesis
AzrialVanity
Nemesis
Level 120
God Stats
1W - 2L
1,322 SR
Queue Stats
159W - 156L
1,514 Elo+
Party 2
Nox
Nox
CocaineCobain
Nox
Level 142
God Stats
5W - 2L
1,500 SR
Queue Stats
180W - 169L
1,642 Elo+
Party 4
Odin
Odin
GooseShooter
Odin
Level 142
God Stats
0W - 3L
1,409 SR
Queue Stats
350W - 338L
1,615 Elo+
Party 2
Baron Samedi
Baron Samedi
OuchThatHz
Baron Samedi
Level 128
God Stats
9W - 9L
1,706 SR
Queue Stats
37W - 43L
1,667 Elo+
Party 4
Apollo
Apollo
ScarfKing2
Apollo
Level 98
God Stats
30W - 13L
1,422 SR
Queue Stats
325W - 303L
1,747 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
5 / 0 / 1
6,773
677
5,123
4,181
1,448
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
 
Da Ji
10
4 / 1 / 2
6,260
626
3,727
6,185
1,913
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
2 / 0 / 5
5,964
596
2,369
3,590
1,232
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chang'e
9
0 / 1 / 3
5,475
548
3,372
5,388
3,649
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
4 / 0 / 4
5,715
572
6,248
3,190
826
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AzrialVanity
Nemesis
7
0 / 3 / 0
4,632
463
2,908
5,906
1,453
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

9
1 / 3 / 0
5,090
509
1,551
4,704
1,558
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

9
1 / 2 / 0
5,194
519
5,250
7,228
6,164
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Boots

Boots

+6%
Movement Speed

Baron Samedi
OuchThatHz
Baron Samedi
7
0 / 3 / 0
4,303
430
1,458
5,662
1,840
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Apollo
ScarfKing2
Apollo
7
0 / 4 / 0
4,364
436
2,288
5,294
1,254
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
2
15
Kills
2
2
Deaths
15
15
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
5
0
1
5.5
W
Da Ji
 
Da Ji
4
1
2
5
L
Nemesis
AzrialVanity
Nemesis
0
3
0
0
L
1
3
0
0.33
L
1
2
0
0.5
W
2
0
5
4.5
W
Chang'e
0
1
3
1.5
L
Baron Samedi
OuchThatHz
Baron Samedi
0
3
0
0
L
Apollo
ScarfKing2
Apollo
0
4
0
0
W
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,839
Damage
13,455
22,534
Taken
28,794
9,068
Mitigated
12,269
8,273
Healing
7,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
5,123
408
0
490
4,181
1,448
0
658
3,523
42,872
0
W
Da Ji
 
Da Ji
3,727
1,093
0
1,767
6,185
1,913
0
678
5,507
0
32,876
L
Nemesis
AzrialVanity
Nemesis
2,908
991
0
1,653
5,906
1,453
0
1,246
4,660
0
18,102
L
1,551
311
0
169
4,704
1,558
731
2,962
1,742
22,867
0
L
5,250
1,700
0
2,884
7,228
6,164
0
4,193
3,035
0
27,742
W
2,369
231
0
560
3,590
1,232
280
1,006
2,584
14,515
0
W
Chang'e
3,372
733
566
3,820
5,388
3,649
0
0
5,388
26,507
0
L
Baron Samedi
OuchThatHz
Baron Samedi
1,458
213
248
1,947
5,662
1,840
0
1,118
4,544
15,959
0
L
Apollo
ScarfKing2
Apollo
2,288
1,150
0
999
5,294
1,254
0
1,345
3,949
0
19,446
W
6,248
3,325
0
1,070
3,190
826
442
667
2,523
0
28,732

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,187
Gold Earned
23,583
274
Minions Killed
197
0
Camps Cleared
0
924,309
Distance Traveled
889,598
13
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,773
677
89
9
0
192,903
3
W
Da Ji
6,260
626
70
7
0
200,068
2
L
Nemesis
4,632
463
43
4
0
190,298
0
L
Nox
5,090
509
45
5
0
162,071
0
L
Odin
5,194
519
45
5
0
187,880
0
W
Nox
5,964
596
29
3
0
172,087
3
W
Chang'e
5,475
548
46
5
0
179,131
2
L
Baron Samedi
4,303
430
16
2
0
173,225
0
L
Apollo
4,364
436
48
5
0
176,124
2
W
Ullr
5,715
572
40
4
0
180,120
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role