Player Matchup

Fenrir
Fenrir
Gold IV
Zaddy Daddyy
Fenrir
Gold IV
Level 113
God Stats
0W - 1L
1,569 SR
Queue Stats
11W - 7L
1,601 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 113
1,569 SR
1,601 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 148
1,500 SR
1,588 MMR
Pele
Pele
Gold III
lXRayoXl
Pele
Gold III
Level 148
God Stats
5W - 3L
1,500 SR
Queue Stats
183W - 179L
1,588 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
4
0 / 1 / 0
4,120
687
728
1,505
727
Attacker's Blessing

Attacker's Blessing

+20 Physical Power +25 Magical Power ROLE QUEST: DAMAGE Damage lane minions and Enemy gods to gain stacks. Dealing 100 damage to Lane Minions provide 1 Stack and Dealing 100 damage to Enemy gods provide 3 Stacks. At 100 Stacks Attacker's Blessing Evolves, gaining 10 Penetration.

Breastplate

Breastplate

+20
Physical Protection

Bans
HeimdallrKaliBakasuraAh Muzen CabHe Bo

VS

Bans
IzanamiSkadiHelSetHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
11
1 / 0 / 0
6,543
1,091
707
3,210
1,553
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
1
0
Kills
1
1
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Fenrir
0
1
0
0
W
Pele
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

728
Damage
707
1,505
Taken
3,210
727
Mitigated
1,553
582
Healing
1,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
728
322
0
582
1,505
727
0
40
1,465
0
4,619
W
Pele
707
215
0
1,588
3,210
1,553
1,030
8
3,202
0
27,458

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

4,120
Gold Earned
6,543
8
Minions Killed
79
0
Camps Cleared
0
25,146
Distance Traveled
113,328
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,120
687
8
1
0
25,146
0
W
Pele
6,543
1,091
79
13
0
113,328
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role