Player Matchup

Jing Wei
Jing Wei
Green-_-Prince_
Jing Wei
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 33L
1,539 Elo+
Solo
Hercules
Hercules
Rangsdisciple
Hercules
Level 112
God Stats
4W - 5L
1,251 SR
Queue Stats
329W - 286L
1,516 Elo+
Solo
Merlin
Merlin
Reject
Merlin
Level 137
God Stats
0W - 2L
1,233 SR
Queue Stats
2W - 2L
1,686 Elo+
Solo
Team Averages
Level 105
1,328 SR
1,580 Elo+

VS

Team Averages
Level 86
1,681 SR
1,528 Elo+
Fenrir
Fenrir
Haize_16
Fenrir
Level 98
God Stats
6W - 6L
1,746 SR
Queue Stats
70W - 73L
1,561 Elo+
Solo
Kuzenbo
Kuzenbo
Matstew
Kuzenbo
Level 123
God Stats
8W - 5L
1,889 SR
Queue Stats
327W - 308L
1,498 Elo+
Solo
Raijin
Raijin
transf0rmers 11
Raijin
Level 38
God Stats
2W - 2L
1,408 SR
Queue Stats
20W - 13L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
10
2 / 5 / 1
7,663
697
4,619
6,961
2,158
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hercules
Rangsdisciple
Hercules
10
1 / 0 / 2
7,542
686
4,045
6,196
5,493
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Merlin
Reject
Merlin
9
0 / 0 / 1
7,282
662
6,047
4,089
1,366
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Haize_16
Fenrir
10
3 / 1 / 1
7,775
707
2,629
5,865
2,181
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kuzenbo
Matstew
Kuzenbo
10
0 / 0 / 4
7,609
692
3,324
6,199
5,896
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

10
2 / 2 / 2
7,711
701
4,458
7,286
2,254
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
12
3
Kills
5
5
Deaths
3
4
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
2
5
1
0.5
W
Fenrir
Haize_16
Fenrir
3
1
1
3.5
W
Kuzenbo
Matstew
Kuzenbo
0
0
4
2
L
Hercules
Rangsdisciple
Hercules
1
0
2
2
L
Merlin
Reject
Merlin
0
0
1
0.5
W
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,711
Damage
10,411
17,246
Taken
19,350
9,017
Mitigated
10,331
2,481
Healing
6,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
4,619
3,541
0
310
6,961
2,158
887
2,498
4,463
0
22,166
W
Fenrir
Haize_16
Fenrir
2,629
643
306
1,131
5,865
2,181
0
1,471
4,394
0
20,268
W
Kuzenbo
Matstew
Kuzenbo
3,324
1,137
1,125
648
6,199
5,896
0
2,712
3,487
12,064
0
L
Hercules
Rangsdisciple
Hercules
4,045
1,456
0
1,962
6,196
5,493
27
2,343
3,853
0
17,691
L
Merlin
Reject
Merlin
6,047
148
0
209
4,089
1,366
178
2,968
1,121
39,983
0
W
4,458
600
724
2,075
7,286
2,254
0
1,968
5,318
33,358
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,487
Gold Earned
23,095
151
Minions Killed
123
0
Camps Cleared
0
612,699
Distance Traveled
589,374
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,663
697
46
4
0
204,094
2
W
Fenrir
7,775
707
39
4
0
228,897
4
W
Kuzenbo
7,609
692
18
2
0
191,894
0
L
Hercules
7,542
686
26
2
0
194,936
5
L
Merlin
7,282
662
79
7
0
213,669
4
W
Raijin
7,711
701
66
6
0
168,583
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role