Player Matchup

Hera
Hera
Platinum IV
HoM4R
Hera
Platinum IV
Level 156
God Stats
10W - 3L
1,768 SR
Queue Stats
61W - 39L
1,819 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 156
1,768 SR
1,819 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 124
1,767 SR
1,666 MMR
Vulcan
Vulcan
Gold II
SkrankNutTheDark
Vulcan
Gold II
Level 124
God Stats
3W - 4L
1,767 SR
Queue Stats
66W - 62L
1,666 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
HoM4R
Hera
16
4 / 0 / 0
10,919
910
6,161
7,588
4,230
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bans
HeimdallrAh Muzen CabSkadiUllrBakasura

VS

Bans
He BoKaliPoseidonFreyaAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 0
9,041
753
4,500
8,175
5,357
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
0
4
Kills
0
0
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hera
HoM4R
Hera
4
0
0
4
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,161
Damage
4,500
7,588
Taken
8,175
4,230
Mitigated
5,357
1,000
Healing
250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
HoM4R
Hera
6,161
2,241
0
1,000
7,588
4,230
821
4,512
3,076
69,712
0
L
4,500
1,245
0
250
8,175
5,357
0
6,183
1,992
56,615
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

10,919
Gold Earned
9,041
160
Minions Killed
120
0
Camps Cleared
0
212,471
Distance Traveled
222,897
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
10,919
910
160
13
0
212,471
0
L
Vulcan
9,041
753
120
10
0
222,897
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role