Player Matchup

Chernobog
Chernobog
Stay Reachin
Chernobog
Level 13
God Stats
3W - 2L
1,517 SR
Queue Stats
17W - 25L
1,294 Elo+
Party 2
Kukulkan
Kukulkan
TheOsuPoke
Kukulkan
Level 13
God Stats
3W - 0L
1,500 SR
Queue Stats
34W - 34L
1,060 Elo+
Solo
Izanami
Izanami
oHjlz
Izanami
Level 21
God Stats
18W - 9L
1,643 SR
Queue Stats
85W - 64L
1,455 Elo+
Party 2
Team Averages
Level 16
1,553 SR
1,270 Elo+

VS

Team Averages
Level 35
1,565 SR
1,322 Elo+
Merlin
Merlin
PiTiTUBER
Merlin
Level 48
God Stats
3W - 4L
1,494 SR
Queue Stats
14W - 21L
1,282 Elo+
Party 1
Yemoja
Yemoja
Vickill05
Yemoja
Level 41
God Stats
4W - 3L
1,631 SR
Queue Stats
18W - 16L
1,350 Elo+
Party 1
Heimdallr
Heimdallr
diablo_slb
Heimdallr
Level 16
God Stats
1W - 2L
1,571 SR
Queue Stats
20W - 25L
1,336 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Stay Reachin
Chernobog
16
4 / 3 / 9
15,215
634
9,326
19,767
22,154
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Kukulkan
TheOsuPoke
Kukulkan
17
11 / 0 / 7
16,620
693
25,244
8,514
3,417
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
oHjlz
Izanami
17
9 / 5 / 6
16,627
693
20,383
21,088
8,382
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
PiTiTUBER
Merlin
16
4 / 6 / 1
14,720
613
16,151
17,441
5,282
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Yemoja
Vickill05
Yemoja
13
2 / 6 / 4
12,917
538
8,238
23,360
22,387
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Heimdallr
diablo_slb
Heimdallr
13
2 / 12 / 4
13,299
554
11,251
19,246
8,646
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Boots

Boots

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
17
24
Kills
8
8
Deaths
24
22
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Merlin
PiTiTUBER
Merlin
4
6
1
0.75
W
Chernobog
Stay Reachin
Chernobog
4
3
9
2.83
W
Kukulkan
TheOsuPoke
Kukulkan
11
0
7
14.5
L
Yemoja
Vickill05
Yemoja
2
6
4
0.67
L
Heimdallr
diablo_slb
Heimdallr
2
12
4
0.33
W
Izanami
oHjlz
Izanami
9
5
6
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,953
Damage
35,640
49,369
Taken
60,047
33,953
Mitigated
36,315
7,951
Healing
5,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
PiTiTUBER
Merlin
16,151
129
233
3,753
17,441
5,282
444
6,794
10,647
101,639
0
W
Chernobog
Stay Reachin
Chernobog
9,326
5,220
0
2,233
19,767
22,154
1,053
11,099
8,668
0
65,107
W
Kukulkan
TheOsuPoke
Kukulkan
25,244
1,312
0
972
8,514
3,417
1,091
4,778
3,736
79,607
0
L
Yemoja
Vickill05
Yemoja
8,238
1,397
529
335
23,360
22,387
214
9,215
14,145
22,447
0
L
Heimdallr
diablo_slb
Heimdallr
11,251
3,442
0
836
19,246
8,646
756
9,279
9,967
0
28,918
W
Izanami
oHjlz
Izanami
20,383
14,794
0
4,746
21,088
8,382
97
9,193
11,892
0
111,499

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,462
Gold Earned
40,936
358
Minions Killed
219
0
Camps Cleared
0
1,378,171
Distance Traveled
1,146,094
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
14,720
613
151
6
0
395,670
4
W
Chernobog
15,215
634
124
5
0
488,092
0
W
Kukulkan
16,620
693
106
4
0
451,497
0
L
Yemoja
12,917
538
25
1
0
433,407
3
L
Heimdallr
13,299
554
43
2
0
317,017
1
W
Izanami
16,627
693
128
5
0
438,582
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role