Player Matchup

Ymir
Ymir
ANGEL_HUGO_s1cks
Ymir
Level 7
God Stats
0W - 2L
1,294 SR
Queue Stats
3W - 13L
1,133 Elo+
Party 2
Discordia
Discordia
ATOMIC LISA
Discordia
Level 23
God Stats
90W - 92L
1,377 SR
Queue Stats
358W - 412L
1,376 Elo+
Solo
Fenrir
Fenrir
Faze_DaaaRk
Fenrir
Level 63
God Stats
3W - 3L
1,700 SR
Queue Stats
25W - 34L
1,401 Elo+
Party 2
Team Averages
Level 31
1,457 SR
1,303 Elo+

VS

Team Averages
Level 72
1,509 SR
1,326 Elo+
Izanami
Izanami
 
Izanami
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
 
Da Ji
Level 70
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 17L
1,049 Elo+
Solo
Hera
Hera
ArchwingAzazel
Hera
Level 69
God Stats
22W - 17L
1,528 SR
Queue Stats
50W - 45L
1,428 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 2
6,203
564
314
3,512
2,657
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Discordia
ATOMIC LISA
Discordia
8
2 / 4 / 0
7,026
639
1,659
5,323
988
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Fenrir
7
1 / 3 / 1
6,601
600
1,801
5,109
1,531
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
8
3 / 1 / 3
7,492
681
2,393
5,273
1,458
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Da Ji
 
Da Ji
9
2 / 2 / 5
7,754
705
4,302
5,476
1,843
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

8
4 / 0 / 1
7,311
665
2,936
1,831
499
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
18
3
Kills
9
9
Deaths
3
3
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
3
1
3
4.5
W
Da Ji
 
Da Ji
2
2
5
2.25
L
0
2
2
0.5
L
Discordia
ATOMIC LISA
Discordia
2
4
0
0.5
W
4
0
1
4.5
L
Fenrir
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,774
Damage
9,631
13,944
Taken
12,580
5,176
Mitigated
3,800
1,675
Healing
993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
2,393
858
552
441
5,273
1,458
2,303
698
4,500
0
18,992
W
Da Ji
 
Da Ji
4,302
963
0
0
5,476
1,843
126
1,333
4,143
0
23,233
L
314
40
123
123
3,512
2,657
0
1,663
1,849
3,791
0
L
Discordia
ATOMIC LISA
Discordia
1,659
104
0
400
5,323
988
0
238
5,085
14,288
0
W
2,936
662
0
0
1,831
499
634
70
1,761
8,951
0
L
Fenrir
1,801
686
253
776
5,109
1,531
0
1,067
4,042
0
8,266

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,830
Gold Earned
22,557
42
Minions Killed
82
0
Camps Cleared
0
386,192
Distance Traveled
554,640
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,492
681
34
3
0
198,177
3
W
Da Ji
7,754
705
35
3
0
208,856
0
L
Ymir
6,203
564
7
1
0
104,599
0
L
Discordia
7,026
639
18
2
0
165,240
3
W
Hera
7,311
665
13
1
0
147,607
0
L
Fenrir
6,601
600
17
2
0
116,353
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role