Player Matchup

Apollo
Apollo
Gold III
 
Apollo
Gold III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Silver I
KolmersQay
Ne Zha
Silver I
Level 127
God Stats
29W - 31L
1,388 SR
Queue Stats
470W - 474L
1,350 MMR
Party 1
Bellona
Bellona
Gold III
NovatoAncestral
Bellona
Gold III
Level 156
God Stats
20W - 14L
1,197 SR
Queue Stats
596W - 589L
1,413 MMR
Solo
Kuzenbo
Kuzenbo
Gold IV
OldGentleman
Kuzenbo
Gold IV
Level 143
God Stats
7W - 9L
1,827 SR
Queue Stats
225W - 219L
1,632 MMR
Party 1
Janus
Janus
Gold IV
Radamannthys
Janus
Gold IV
Level 155
God Stats
5W - 2L
1,500 SR
Queue Stats
161W - 161L
1,420 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 148
1,482 SR
1,463 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 113
1,551 SR
1,476 MMR
Sun Wukong
Sun Wukong
Gold III
 
Sun Wukong
Gold III
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Gold III
 
Neith
Gold III
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Silver I
Mad3ternalz
Ares
Silver I
Level 45
God Stats
13W - 14L
1,853 SR
Queue Stats
35W - 39L
1,474 MMR
Solo
Bakasura
Bakasura
Gold III
Soberbía
Bakasura
Gold III
Level 160
God Stats
8W - 13L
1,574 SR
Queue Stats
263W - 248L
1,462 MMR
Solo
Merlin
Merlin
Gold III
vdante39
Merlin
Gold III
Level 141
God Stats
6W - 10L
1,327 SR
Queue Stats
123W - 121L
1,446 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
5
0 / 1 / 2
3,299
660
1,417
1,317
373
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ne Zha
KolmersQay
Ne Zha
6
1 / 0 / 0
3,570
714
466
2,369
474
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

6
1 / 0 / 0
3,891
778
1,735
2,803
2,197
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kuzenbo
OldGentleman
Kuzenbo
5
1 / 0 / 1
3,419
684
832
2,228
1,126
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

7
0 / 0 / 0
3,655
731
759
1,206
248
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bans
YemojaKukulkanBastetOdinHeimdallr

VS

Bans
ThorKing ArthurPoseidonAchillesScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
5
1 / 2 / 0
3,339
668
1,943
3,551
2,092
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
 
Neith
1
0 / 0 / 0
2,450
490
0
0
0
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

4
0 / 1 / 1
3,007
601
551
2,103
969
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bakasura
Soberbía
Bakasura
6
0 / 0 / 0
3,554
711
1,132
3,227
739
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Merlin
vdante39
Merlin
4
0 / 0 / 1
3,125
625
906
1,313
291
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
3
3
Kills
1
1
Deaths
3
3
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
0
1
2
1
L
Sun Wukong
 
Sun Wukong
1
2
0
0.5
L
Neith
 
Neith
0
0
0
0
W
Ne Zha
KolmersQay
Ne Zha
1
0
0
1
L
0
1
1
0.5
W
1
0
0
1
W
Kuzenbo
OldGentleman
Kuzenbo
1
0
1
1.5
W
0
0
0
0
L
Bakasura
Soberbía
Bakasura
0
0
0
0
L
Merlin
vdante39
Merlin
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,209
Damage
4,532
9,923
Taken
10,194
4,418
Mitigated
4,091
3,835
Healing
3,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
1,417
720
0
273
1,317
373
0
515
802
0
14,100
L
Sun Wukong
 
Sun Wukong
1,943
777
0
1,380
3,551
2,092
0
0
3,551
0
12,897
L
Neith
 
Neith
0
0
0
0
0
0
0
0
0
0
0
W
Ne Zha
KolmersQay
Ne Zha
466
180
0
1,000
2,369
474
0
157
2,087
0
11,705
L
551
106
0
500
2,103
969
0
424
1,679
8,214
0
W
1,735
1,198
0
1,286
2,803
2,197
716
0
2,693
0
15,724
W
Kuzenbo
OldGentleman
Kuzenbo
832
418
0
750
2,228
1,126
0
578
1,650
7,788
0
W
759
286
0
526
1,206
248
0
207
999
17,637
0
L
Bakasura
Soberbía
Bakasura
1,132
755
0
1,951
3,227
739
0
529
2,698
0
14,541
L
Merlin
vdante39
Merlin
906
231
0
0
1,313
291
0
638
675
8,209
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,834
Gold Earned
15,475
130
Minions Killed
99
0
Camps Cleared
0
501,278
Distance Traveled
410,616
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
3,299
660
27
5
0
90,780
1
L
Sun Wukong
3,339
668
21
4
0
87,724
1
L
Neith
2,450
490
0
0
0
7,831
0
W
Ne Zha
3,570
714
33
7
0
120,692
2
L
Ares
3,007
601
16
3
0
85,848
0
W
Bellona
3,891
778
23
5
0
97,649
1
W
Kuzenbo
3,419
684
13
3
0
95,045
1
W
Janus
3,655
731
34
7
0
97,112
2
L
Bakasura
3,554
711
41
8
0
118,213
0
L
Merlin
3,125
625
21
4
0
111,000
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role