Player Matchup

Ymir
Ymir
Dr4g0nHun73m3hr
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,372 Elo+
Party 1
Da Ji
Da Ji
Dr4g0nHun73rG4nd
Da Ji
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 7L
1,372 Elo+
Party 1
Anubis
Anubis
Srg_Garcilaso
Anubis
Level 17
God Stats
24W - 12L
1,499 SR
Queue Stats
36W - 34L
1,412 Elo+
Solo
Heimdallr
Heimdallr
commander_99hy
Heimdallr
Level 16
God Stats
10W - 20L
1,135 SR
Queue Stats
469W - 766L
1,172 Elo+
Solo
Kukulkan
Kukulkan
darki143
Kukulkan
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,372 Elo+
Party 1
Team Averages
Level 11
1,427 SR
1,340 Elo+

VS

Team Averages
Level 14
1,288 SR
1,283 Elo+
Hel
Hel
 
Hel
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
InSaNiTy R3by
Ymir
Level 8
God Stats
1W - 4L
1,056 SR
Queue Stats
1W - 8L
967 Elo+
Party 2
Odin
Odin
MATTLC99
Odin
Level 29
God Stats
28W - 18L
1,438 SR
Queue Stats
269W - 220L
1,501 Elo+
Solo
Zeus
Zeus
ToR_K1nG
Zeus
Level 8
God Stats
43W - 21L
1,483 SR
Queue Stats
60W - 41L
1,489 Elo+
Solo
Fenrir
Fenrir
menaim62
Fenrir
Level 8
God Stats
1W - 5L
963 SR
Queue Stats
1W - 12L
959 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 9 / 21
15,846
1,056
16,428
32,627
50,586
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
11 / 11 / 10
16,499
1,100
26,481
32,522
14,796
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
10 / 8 / 12
15,627
1,042
25,814
21,184
11,140
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Heimdallr
commander_99hy
Heimdallr
20
1 / 9 / 19
13,902
927
7,063
20,982
9,044
Kukulkan
darki143
Kukulkan
20
4 / 11 / 18
14,034
936
19,119
22,001
14,296
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

64

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
20
3 / 5 / 30
15,301
1,020
12,056
18,045
6,945
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
5 / 13 / 35
16,610
1,107
19,147
39,739
20,440
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Odin
20
10 / 2 / 19
16,563
1,104
14,980
15,930
5,125
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Zeus
20
28 / 5 / 17
20,528
1,369
68,539
19,497
5,217
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
menaim62
Fenrir
17
2 / 5 / 7
11,844
790
5,886
8,018
2,655
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
156
30
Kills
48
48
Deaths
30
80
Assists
108
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
3
5
30
3.6
L
4
9
21
1.61
L
11
11
10
1.45
W
5
13
35
1.73
W
Odin
10
2
19
9.75
L
10
8
12
2
W
Zeus
28
5
17
7.3
L
Heimdallr
commander_99hy
Heimdallr
1
9
19
1.17
L
Kukulkan
darki143
Kukulkan
4
11
18
1.18
W
Fenrir
menaim62
Fenrir
2
5
7
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,905
Damage
120,608
129,316
Taken
101,229
99,862
Mitigated
40,382
4,137
Healing
19,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
12,056
418
9,254
7,017
18,045
6,945
0
12,292
5,753
43,859
0
L
16,428
2,777
0
0
32,627
50,586
0
26,232
6,395
33,254
145
L
26,481
6,919
0
0
32,522
14,796
0
24,679
7,843
0
40,892
W
19,147
4,888
0
1,683
39,739
20,440
0
30,677
9,062
27,706
0
W
Odin
14,980
4,815
0
0
15,930
5,125
0
7,486
8,444
0
39,125
L
25,814
1,455
0
4,024
21,184
11,140
0
15,215
5,969
63,079
0
W
Zeus
68,539
8,709
306
963
19,497
5,217
0
5,805
13,692
98,731
0
L
Heimdallr
commander_99hy
Heimdallr
7,063
2,948
0
0
20,982
9,044
0
16,584
4,398
0
34,264
L
Kukulkan
darki143
Kukulkan
19,119
4,097
0
113
22,001
14,296
0
17,032
4,969
43,147
0
W
Fenrir
menaim62
Fenrir
5,886
2,701
0
487
8,018
2,655
0
4,956
3,062
0
9,507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,908
Gold Earned
80,846
244
Minions Killed
250
7
Camps Cleared
7
1,122,584
Distance Traveled
1,175,340
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
15,301
1,020
90
6
1
272,332
0
L
Ymir
15,846
1,056
35
2
0
242,331
1
L
Da Ji
16,499
1,100
17
1
3
234,138
1
W
Ymir
16,610
1,107
21
1
0
222,526
1
W
Odin
16,563
1,104
53
4
6
314,460
0
L
Anubis
15,627
1,042
97
6
2
236,981
0
W
Zeus
20,528
1,369
80
5
0
254,161
3
L
Heimdallr
13,902
927
51
3
1
188,001
0
L
Kukulkan
14,034
936
44
3
1
221,133
0
W
Fenrir
11,844
790
6
0
0
111,861
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role