Player Matchup

Merlin
Merlin
Bronze III
GCF17
Merlin
Bronze III
Level 64
God Stats
1W - 1L
1,870 SR
Queue Stats
5W - 6L
1,500 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 64
1,870 SR
1,500 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 64
1,343 SR
1,242 MMR
Ullr
Ullr
Gold V
heerther
Ullr
Gold V
Level 64
God Stats
0W - 1L
1,343 SR
Queue Stats
9W - 11L
1,242 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
GCF17
Merlin
17
3 / 2 / 0
11,703
836
14,328
11,418
8,985
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Bans
Ah Muzen CabAnubisHe BoChronosBakasura

VS

Bans
SkadiKaliPoseidonHeimdallrAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
15
2 / 3 / 0
10,796
771
6,437
17,160
11,192
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
2
3
Kills
2
2
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Merlin
GCF17
Merlin
3
2
0
1.5
L
Ullr
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,328
Damage
6,437
11,418
Taken
17,160
8,985
Mitigated
11,192
3,708
Healing
1,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
GCF17
Merlin
14,328
1,789
0
3,708
11,418
8,985
2,118
28
11,390
81,298
0
L
Ullr
6,437
3,160
0
1,459
17,160
11,192
160
14,383
2,777
0
61,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,703
Gold Earned
10,796
152
Minions Killed
128
0
Camps Cleared
0
240,973
Distance Traveled
261,621
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,703
836
152
11
0
240,973
2
L
Ullr
10,796
771
128
9
0
261,621
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role